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Verma, Amit; Purohit, Pratibha; Thornton, Timothy; Lamsal, Kamal – Industry and Higher Education, 2023
The fields of augmented reality (AR) and virtual reality (VR) have seen massive growth in recent years. Numerous degree programs have started to redesign their curricula to meet the high market demand for people qualified to fill related job positions. In this paper, the authors perform a content analysis of online job postings hosted on…
Descriptors: Physical Environment, Simulated Environment, Synthesis, Information Technology
Brenner, Corinne; DesPortes, Kayla; Ochoa Hendrix, Jessica; Holford, Mandë – Information and Learning Sciences, 2021
Purpose: This paper aims to describe the design and user testing of GeoForge, a multiple-player digital learning experience for middle school that leverages virtual reality (VR) and individualized websites for learning concepts in planetary science. This paper investigates how specific instructional design choices and features of the technology…
Descriptors: Computer Simulation, Web Sites, Cooperative Learning, Middle School Students
Sangeeta Nischal; Maria Zulema Cabail; Kinning Poon – Journal of Biological Education, 2024
Due to the COVID-19 pandemic and the stay-at-home order implemented by the New York State Governor, the introductory undergraduate biology courses were changed to an at-home remote learning modality. To provide conceptual learning and hands-on experience, the second semester introductory biology laboratory course utilised a multi-modal learning…
Descriptors: Computer Simulation, Student Projects, Introductory Courses, Biology
O'Banion, Matthew S.; Lewis, Nicholas S.; Boyce, Michael W.; Laughlin, Jordan; Majkowicz, Deborah C. – Journal of Geography in Higher Education, 2023
This experiment utilized advanced visualization technology for the delivery of an introductory remote sensing lesson in an undergraduate geography course. Given the numerous immersive visualization solutions available, it is now possible to leverage the capabilities of augmented, mixed, and virtual reality (AR, MR, and VR) technology in a…
Descriptors: Geographic Information Systems, Geography Instruction, Undergraduate Students, Visual Aids
Greene, Kiersten – Language and Literacy Spectrum, 2018
This article merely scrapes the surface of the possibilities and problems of digital literacy knowledge (or lack thereof) in a teaching and learning context. Further, it suggests that more work can and should be done to support the development of a language, framework, or set of ideas that more consistently supports teachers' movement between…
Descriptors: Technological Literacy, Teaching Methods, Criticism, Educational Technology
Leaver, Betty Lou; Campbell, Christine – L2 Journal, 2023
Language-related Study Abroad (SA) experiences can be catalysts for learner transformation in the areas of cognition, socialization, and/or affect by virtue of the location and experience. An Open Architecture Curriculum Design (OACD) framework can support, promote, and enhance such transformation, as evidenced in eight programs for young adults,…
Descriptors: Study Abroad, Transformative Learning, Socialization, Curriculum Design
Dolcini, Grace; Phelps, Grit Matthias – Research-publishing.net, 2022
Globalization and the digitalization of our lives have made it impossible to avoid (inter)cultural encounters. In the traditional classroom environment, students are expected to juggle a myriad of choices almost simultaneously. Factors like grammar, pronunciation, word choice, etc. are all important assessment factors to consider when looking at…
Descriptors: Intercultural Communication, Communicative Competence (Languages), Instructional Design, Personal Autonomy
Wasmuth, Helge – Global Education Review, 2016
This article discusses an alternative learning project that was conducted in an online course at a teacher education program from Fall 2012 to Fall 2015. As part of the course, students had to create avatars, an alter ego, and think and act as their avatars when faced with educational issues. The project strives to overcome challenges that teacher…
Descriptors: Computer Simulation, Teacher Education Programs, Perspective Taking, Online Courses
Julian, June; Crooks, Julian Glynn – Online Submission, 2014
The Ed Media Center in Second Life provides multiple professional development opportunities for art educators to explore the educational potential of virtual worlds together. Since it's launch in 2009, it has hosted numerous events that address contemporary students' learning preferences and that enable artists and art educators to become…
Descriptors: Models, Aesthetics, Teaching Methods, Faculty Development
Bradley, Elizabeth Gates; Kendall, Brittany – Journal of Educational Technology Systems, 2014
Computer simulations can provide guided practice for a variety of situations that pre-service teachers would not frequently experience during their teacher education studies. Pre-service teachers can use simulations to turn the knowledge they have gained in their coursework into real experience. Teacher simulation training has come a long way over…
Descriptors: Educational Technology, Computer Simulation, Teacher Education, Preservice Teachers
Tanner, Patricia; Karas, Carly; Schofield, Damian – Journal of Information Technology Education: Research, 2014
This study investigates the classroom integration of an innovative technology, augmented reality. Although the process of adding new technologies into a classroom setting can be daunting, the concept of augmented reality has demonstrated the ability to educate students and to assist with their comprehension of a procedural task. One half of the…
Descriptors: Computer Simulation, Handheld Devices, Computer Uses in Education, Robotics
O'Connor, Eileen A. – Journal of Educational Technology Systems, 2015
Opening with the history, recent advances, and emerging ways to use avatar-based virtual reality, an instructor who has used virtual environments since 2007 shares how these environments bring more options to community building, teaching, and education. With the open-source movement, where the source code for virtual environments was made…
Descriptors: Electronic Learning, Virtual Classrooms, Simulated Environment, Open Source Technology
Benakli, Nadia; Kostadinov, Boyan; Satyanarayana, Ashwin; Singh, Satyanand – International Journal of Mathematical Education in Science and Technology, 2017
The goal of this paper is to promote computational thinking among mathematics, engineering, science and technology students, through hands-on computer experiments. These activities have the potential to empower students to learn, create and invent with technology, and they engage computational thinking through simulations, visualizations and data…
Descriptors: Calculus, Probability, Data Analysis, Computation
Rahman, Md Zahidur – Journal of College Teaching & Learning, 2014
This paper describes designing and implementing a scholarship of teaching and learning (SoTL) study in a basic electrical circuits course at LaGuardia Community College. Inspired by my understanding of Shulman's (2005) concept of "signature pedagogy" and Mazur's (2009) emphasis on student-centered approaches, and aware that our students…
Descriptors: Electronics, Community Colleges, College Instruction, Engineering Education
Veksler, Vladislav D.; Gray, Wayne D.; Schoelles, Michael J. – Cognitive Science, 2013
Reinforcement learning (RL) models of decision-making cannot account for human decisions in the absence of prior reward or punishment. We propose a mechanism for choosing among available options based on goal-option association strengths, where association strengths between objects represent previously experienced object proximity. The proposed…
Descriptors: Proximity, Decision Making, Goal Orientation, Cognitive Processes