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Muller, Kristyn; Gradel, Kathleen; Deane, Susan; Forte, Michele; McCabe, Ryan; Pickett, Alexandra M.; Piorkowski, Rob; Scalzo, Kim; Sullivan, Rachel – National Institute for Learning Outcomes Assessment, 2019
Online education can be leveraged to help current students complete their degrees and to attract new students. While online learning is not new, in recent years, it has been moving away from the periphery of higher education and becoming a central component of institutional strategies for increasing student enrollment, retention, and completion.…
Descriptors: Electronic Learning, Online Courses, Student Evaluation, Higher Education
Berta, Michael Raymond – Online Submission, 2013
In the Fall 2010 semester, student enrollment in distance education courses increased in the United States to over 6.1 million students taking at least one distance course. Distance education allows institutions to meet increasing demands from the government and business sectors for more graduates in ways that face-to-face courses cannot meet with…
Descriptors: Distance Education, Educational Quality, Enrollment, Administrators
Norris, Cathleen; Soloway, Elliot; Menchhofer, Kyle; Bauman, Billie Diane; Dickerson, Mindy; Schad, Lenny; Tomko, Sue – District Administration, 2010
While the Internet changed everything, mobile will change everything squared. The Internet is just a roadway, and computers--the equivalent of cars for the Internet--have been expensive. The keepers of the information roadway--the telecommunication companies--will give one a "computer," such as cell phone, mobile learning device, or MLD,…
Descriptors: Electronic Learning, Elementary Secondary Education, Telecommunications, Internet
Shea, Peter; Gozza-Cohen, Mary; Uzuner, Sedef; Mehta, Ruchi; Valtcheva, Anna Valentinova; Hayes, Suzanne; Vickers, Jason – Educational Media International, 2011
This paper presents both a conceptual and empirical investigation of teaching and learning in online courses. Employing both the Community of Inquiry framework (CoI) and the Structure of Observed Learning Outcomes (SOLO) taxonomy, two complete online courses were examined for the quality of both collaborative learning processes and learning…
Descriptors: Evidence, Electronic Learning, Online Courses, Learning Processes
Norris, Cathleen; Hossain, Akhlaq; Soloway, Elliot – Educational Technology, 2011
The authors stand by this prediction: Within five years "every" child in "every" grade in "every" K-12 classroom in America will be using a mobile learning device (MLD), 24/7. And a corollary already being seen in MLD-using classrooms: Student achievement will increase "significantly", since time-on-task…
Descriptors: Foreign Countries, Educational Technology, Electronic Learning, Handheld Devices
Herreid, Clyde Freeman; Schiller, Nancy A.; Herreid, Ky F.; Wright, Carolyn – Journal of College Science Teaching, 2011
Case study teaching had a long tradition in law and business before it made the jump to medical school education in the form of Problem-Based Learning (PBL) in the 1970s. Today, both the University of Delaware's Clearinghouse and the University of Buffalo's National Center for Case Study Teaching in Science (NCCSTS) have hundreds of cases and…
Descriptors: Problem Based Learning, Teaching Methods, Case Method (Teaching Technique), Web Sites
Gullo, Krista; Haygood, Leah – National Environmental Education Foundation, 2009
When the modern U.S. environmental movement began in the 1970s, it relied largely on regulation to reduce negative environmental impacts. Companies responded by creating centers of environmental expertise within their organizations. The major focus of a second wave of corporate environmentalism, which began during the late 1980s, was on…
Descriptors: Employees, Environmental Education, Case Studies, Surveys
Moore, Janet C.; Fetzner, Marie J. – Journal of Asynchronous Learning Networks, 2009
Although online course completion rates are commonly believed to be lower than in other delivery modes, some programs achieve equal or better course completion rates. This issue presents studies that suggest certain practices contribute to student success. Readers are invited to contribute to work-in-progress on key factors for a framework of…
Descriptors: Academic Persistence, Online Courses, Educational Practices, College Instruction
Lorenzo, George – Journal of Asynchronous Learning Networks, 2008
This paper is basically the "story" of the Sloan Semester. It is written in a journalistic/case-study style. The Sloan Semester was a vibrant and vitally important undertaking that required the immediate attention of a group of dedicated educators. The Alfred P. Sloan Foundation, though its sponsorship of the Sloan Consortium (Sloan-C),…
Descriptors: Higher Education, Case Studies, Electronic Learning, Online Courses
Games, Ivan Alex – Learning, Media and Technology, 2010
This article presents the results of a three-year study of "Gamestar Mechanic" (www.gamestarmechanic.com), a flash-based multiplayer online role-playing game developed for the MacArthur Foundation's digital media learning initiative by the University of Wisconsin-Madison, and Gamelab in New York. The game's objective is to help children…
Descriptors: Design, Role Playing, Discourse Analysis, Thinking Skills
Fasse, Richard; Humbert, Joeann; Rappold, Raychel – Journal of Asynchronous Learning Networks, 2009
RIT Online Learning courses have an overall course completion rate of 94%. For lower-division courses the rate is 92%, undergraduate 93%, and graduate 96%. In this case study we will share additional measurements we have used to monitor student success and describe strategies we have used to promote online discussion as a key component of…
Descriptors: Academic Persistence, Online Courses, Educational Practices, College Instruction
Zapata-Rivera, Diego; VanWinkle, Waverely; Doyle, Bryan; Buteux, Alyssa; Bauer, Malcolm – Interactive Technology and Smart Education, 2009
Purpose: The purpose of this paper is to propose and demonstrate an evidence-based scenario design framework for assessment-based computer games. Design/methodology/approach: The evidence-based scenario design framework is presented and demonstrated by using BELLA, a new assessment-based gaming environment aimed at supporting student learning of…
Descriptors: Feedback (Response), Urban Schools, Measurement, Psychometrics