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O'Connell, Christine; McCauley, Jennifer; Herbert, Lisa – Journal of Student Affairs Research and Practice, 2022
Strong mentoring relationships improve the success of students in academia and must be the foundation for increasing diversity in STEM. We developed an innovative skills-based training workshop to teach effective communication in mentoring and build awareness of diversity issues in STEM. The workshop was interactive and included open discussions,…
Descriptors: Empathy, Mentors, Interpersonal Relationship, STEM Education
Puri, Kunal; Pugliese, Rudy – Bulletin of Science, Technology & Society, 2012
This study examined video game-playing aggression among graduate and undergraduate students at Rochester Institute of Technology in upstate New York. The following three research questions were posed: In the context of video game playing, what differences are there in levels of aggression in relation to sex? What differences are there in levels of…
Descriptors: Empathy, Undergraduate Students, Graduate Students, Aggression
Gordon, Tatiana – TESOL Journal, 2012
This article discusses the use of role-play as an effective strategy for enhancing the quality of multicultural curricula in the English as a second language (ESL) classroom. The author critiques the use of the simplistic additive approach to multicultural instruction and furthers the work of those theorists who advocate the use of the more…
Descriptors: Role Playing, Multicultural Education, English (Second Language), Evidence
Bush, H. Francis; Gutermuth, Karen; West, Clifford – Contemporary Issues in Education Research, 2009
Our purpose was to advance the current academic discussion on how to most effectively teach managerial ethics at the undergraduate level. We argued that undergraduate ethics education should be comprehensive, multi-dimensional and woven into the fabric of each student's experience. In particular, we hypothesized that the inclusion of…
Descriptors: Ethics, Undergraduate Students, Surveys, Service Learning
Keskitalo, Tuulikki; Pyykko, Elli; Ruokamo, Heli – Educational Technology & Society, 2011
This study reports a case study in which a pedagogical model, namely the Global Virtual Education (GloVEd) model, which is based on the teaching-studying-learning process (TSL process) and the characteristics of meaningful learning, is developed and used to evaluate students' meaningful learning experiences during the Global Virtual Collaboration…
Descriptors: Foreign Countries, Learning Strategies, Models, Course Evaluation
Darvin, Jacqueline – Teacher Educator, 2011
This article chronicles a qualitative study of the impact of a pedagogical practice called cultural and political vignettes (CPVs) on graduate students enrolled in a teacher education course. CPVs are cultural and political "situations" that are presented to teachers so that they can practice the decision-making skills that they will use…
Descriptors: Elementary School Teachers, Graduate Students, Education Courses, Teaching Methods
Darvin, Jacqueline – Teachers and Teaching: Theory and Practice, 2011
This inquiry investigates teachers' perceptions regarding the impact of Cultural and Political Vignettes (CPVs) and situated performance activities in their graduate teacher education course, Literacy Instruction for Diverse Learners, at a large urban university in New York City. The study involved a pedagogical strategy that the author created…
Descriptors: Inservice Teacher Education, Education Courses, Urban Universities, Program Effectiveness
Wright, A. Jordan; Emmert-Aronson, Ben – Journal of School Counseling, 2008
The School Counselor Development Program (SCDP) was developed as a continuing education intervention for middle school counselors in the New York City Department of Education, focusing on six mental health issues relevant to their work with students. A pilot study was run with 21 New York City Public School counselors. This paper focuses on one of…
Descriptors: Continuing Education, Suicide, School Counselors, Depression (Psychology)
Zapata-Rivera, Diego; VanWinkle, Waverely; Doyle, Bryan; Buteux, Alyssa; Bauer, Malcolm – Interactive Technology and Smart Education, 2009
Purpose: The purpose of this paper is to propose and demonstrate an evidence-based scenario design framework for assessment-based computer games. Design/methodology/approach: The evidence-based scenario design framework is presented and demonstrated by using BELLA, a new assessment-based gaming environment aimed at supporting student learning of…
Descriptors: Feedback (Response), Urban Schools, Measurement, Psychometrics
Borbely, Christina J.; Graber, Julia A.; Nichols, Tracy; Brooks-Gunn, Jeanne; Botvin, Gilbert J. – Journal of Youth and Adolescence, 2005
This study used conflict resolution role play vignettes and self-report surveys of 450 New York City 6th graders to examine associations between adolescents' conflict resolution efficacy and social skills. Vignettes covered 3 social contexts, conflict with a peer (disagreement over activities), with a parent (raise in allowance), and with a…
Descriptors: Grade 6, Conflict Resolution, Role Playing, Measurement Techniques