NotesFAQContact Us
Collection
Advanced
Search Tips
Audience
Policymakers1
Laws, Policies, & Programs
Elementary and Secondary…1
Assessments and Surveys
What Works Clearinghouse Rating
Showing all 8 results Save | Export
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Pitts, Christine; Pillow, Travis; Dusseault, Bree; Lake, Robin – Center on Reinventing Public Education, 2022
The pandemic-fueled expansion of online learning will certainly persist beyond the pandemic, and schools must ensure that the transition creates accessible, high-quality options for all students. Most recently, the surge in COVID-19 Omicron variant cases and persistent ambiguity around whether and how to close schools reinforces the fact that we…
Descriptors: Electronic Learning, Distance Education, COVID-19, Pandemics
Fox, Christine; Jones, Rachel – State Educational Technology Directors Association, 2019
The State Educational Technology Directors Association (SETDA) and its state member leaders play a pivotal role in driving high-speed broadband access to all students to best prepare them for college and careers. Complementing the 2016 "State K-12 Broadband Leadership: Driving Connectivity and Access" (see ED569341), this publication…
Descriptors: Access to Computers, Internet, Elementary Secondary Education, Leadership
Vanourek, Gregg – Thomas B. Fordham Institute, 2020
Last spring, the Covid-19 pandemic upended routines for over 56 million students and challenged more than 3.7 million teachers in over 130,000 schools nationwide to continue educating kids in an online format. This transition to "virtual learning" was understandably trying for all educators, schools, and districts, but some managed to do…
Descriptors: Charter Schools, COVID-19, Pandemics, School Closing
Fox, Christine; Jones, Rachel – State Educational Technology Directors Association, 2018
This publication highlights how state policies and guidance are supporting the transformation to personalized learning through digital instructional materials. Specifically, the report includes personalized learning approaches and the policies and processes around the selection, curation, procurement, professional learning and funding of digital…
Descriptors: State Policy, Individualized Instruction, Educational Technology, Technology Uses in Education
Peer reviewed Peer reviewed
Direct linkDirect link
Newbury, Elizabeth; Humphreys, Lee; Fuess, Lucas – Journal of Extension, 2014
The research reported here explored the perceived barriers to social media use by Extension educators. Using a sequential mixed method approach, the research was composed of two parts. The qualitative study used interview data (n = 27) from Wisconsin and New York Extension educators. The quantitative study gathered data from surveying Extension…
Descriptors: Extension Education, Barriers, Social Networks, Extension Agents
Peer reviewed Peer reviewed
Direct linkDirect link
Demski, Jennifer – T.H.E. Journal, 2010
Moving from a traditional desktop computing environment to a virtualized solution is a daunting task. In this article, the author presents case histories of three districts that have made the conversion to virtual computing to learn about their experiences: What prompted them to make the move, and what were their objectives? Which obstacles prove…
Descriptors: Educational Technology, Client Server Architecture, Computer Simulation, Data Collection
Afterschool Alliance, 2013
The Afterschool Alliance and MetLife Foundation are proud to celebrate a fifth round of the MetLife Foundation Afterschool Innovator Awards. For the past five years, we have collaborated to highlight the work of quality afterschool programs that support children, families and communities across the nation. This compendium is a compilation of four…
Descriptors: After School Programs, Middle School Students, Youth Opportunities, Youth Programs
Peer reviewed Peer reviewed
Direct linkDirect link
Games, Ivan Alex – Learning, Media and Technology, 2010
This article presents the results of a three-year study of "Gamestar Mechanic" (www.gamestarmechanic.com), a flash-based multiplayer online role-playing game developed for the MacArthur Foundation's digital media learning initiative by the University of Wisconsin-Madison, and Gamelab in New York. The game's objective is to help children…
Descriptors: Design, Role Playing, Discourse Analysis, Thinking Skills