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Kealy, Michael Thomas – ProQuest LLC, 2022
The purpose of this study was to measure teacher self-efficacy--that is, teachers' confidence in implementing one-to-one learning with Chromebooks and creating engaging lessons--to discover what training and/or materials, if any, are required to successfully implement a one-to-one Chromebook program at a middle school in Dutchess County, New York.…
Descriptors: Self Efficacy, Middle School Teachers, Teacher Effectiveness, Educational Technology
Symer, Maryellen – ProQuest LLC, 2018
One-to-One Technology Device Integration in Grades 3-5 and the Beliefs & Actions of Teachers and District-Level Leaders One-to-One technology initiatives began in the 1990's and have expanded over time. It is not about distributing devices but rather how those devices transform teaching and learning. Educators need to harness the power of…
Descriptors: Educational Technology, Technology Uses in Education, Grade 3, Grade 4
Tozzo, William Charles – ProQuest LLC, 2011
The primary objective of this descriptive research study was to analyze the various factors that influence secondary mathematics teachers in their decision whether or not to embrace a certain technology in their classrooms. Also under study were the personal attributes of secondary mathematics teachers and their relationship to the frequency and…
Descriptors: Technology Integration, Educational Technology, Mathematics Teachers, Mathematics Instruction
Afterschool Alliance, 2013
The Afterschool Alliance and MetLife Foundation are proud to celebrate a fifth round of the MetLife Foundation Afterschool Innovator Awards. For the past five years, we have collaborated to highlight the work of quality afterschool programs that support children, families and communities across the nation. This compendium is a compilation of four…
Descriptors: After School Programs, Middle School Students, Youth Opportunities, Youth Programs
Games, Ivan Alex – Learning, Media and Technology, 2010
This article presents the results of a three-year study of "Gamestar Mechanic" (www.gamestarmechanic.com), a flash-based multiplayer online role-playing game developed for the MacArthur Foundation's digital media learning initiative by the University of Wisconsin-Madison, and Gamelab in New York. The game's objective is to help children…
Descriptors: Design, Role Playing, Discourse Analysis, Thinking Skills
Panettieri, Joseph C. – Campus Technology, 2007
Across the globe, progressive universities are embracing any number of MUVEs (multi-user virtual environments), 3D environments, and "immersive" virtual reality tools. And within the next few months, several universities are expected to test so-called "telepresence" videoconferencing systems from Cisco Systems and other leading…
Descriptors: Distance Education, Computer Simulation, Educational Change, Virtual Classrooms