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Salen, Katie; Torres, Robert; Wolozin, Loretta; Rufo-Tepper, Rebecca; Shapiro, Arana – MIT Press (BK), 2011
Quest to Learn, an innovative school for grades 6 to 12 in New York City, grew out of the idea that gaming and game design offer a promising new paradigm for curriculum and learning. The designers of Quest to Learn developed an approach to learning that draws from what games do best: drop kids into inquiry-based, complex problem spaces that are…
Descriptors: Video Technology, Research and Development, Games, Educational Innovation
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Polikoff, Morgan S.; Porter, Andrew C. – Educational Evaluation and Policy Analysis, 2014
Recent years have seen the convergence of two major policy streams in U.S. K-12 education: standards/accountability and teacher quality reforms. Work in these areas has led to the creation of multiple measures of teacher quality, including measures of their instructional alignment to standards/assessments, observational and student survey measures…
Descriptors: Alignment (Education), Instructional Effectiveness, Instructional Innovation, Educational Quality
Stearns, Jared – Technology & Learning, 2006
K-12 schools are broadening their curriculum offerings to include audio, video, and other multimodal styles of communication. A combination of savvy digital natives, affordable software, and online tutoring has created a perfect opportunity to integrate professional level video and videoconferencing into curricula. Educators are also finding…
Descriptors: Teleconferencing, Television, Production Techniques, Elementary Secondary Education