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Blik, H.; Harskamp, E. G.; Naayer, H. M. – Journal of Classroom Interaction, 2016
In the Netherlands, students with intellectual disabilities (ID) attend practical education (PE). Teachers generally use demonstration as a form of direct instruction (DI) and students have difficulty working independently. Strategy instruction (SI) is a question-answer-based method that stimulates students' autonomy by getting them to verbalize…
Descriptors: Foreign Countries, Intellectual Disability, Direct Instruction, Teaching Methods
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Vervloed, Mathijs P. J.; Loijens, Nancy E. A.; Waller, Sarah E. – Journal of Visual Impairment & Blindness, 2014
In the report presented here, the authors describe a pilot intervention study that was intended to teach children with visual impairments the meaning of far-away words, and that used their mothers as mediators. The aim was to teach both labels and deep word knowledge, which is the comprehension of the full meaning of words, illustrated through…
Descriptors: Visual Impairments, Teaching Methods, Intervention, Vocabulary Development
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Van Lacum, Edwin B.; Ossevoort, Miriam A.; Goedhart, Martin J. – CBE - Life Sciences Education, 2014
The aim of this study is to evaluate a teaching strategy designed to teach first-year undergraduate life sciences students at a research university how to learn to read authentic research articles. Our approach--based on the work done in the field of genre analysis and argumentation theory--means that we teach students to read research articles by…
Descriptors: Undergraduate Students, Teaching Methods, Reading Motivation, Journal Articles
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Admiraal, Wilfried; Huizenga, Jantina; Heemskerk, Irma; Kuiper, Els; Volman, Monique; ten Dam, Geert – International Journal of Inclusive Education, 2014
Boys show a stronger preference for digital entertainment games than girls. For this reason, it may be that game-based learning is more acceptable to boys than to girls. Yet game-based learning might improve the performance of both boys and girls, depending upon the instructional design. In a quasi-experimental study with a secret-trail game,…
Descriptors: Gender Differences, Educational Games, Teaching Methods, Quasiexperimental Design
Swaak, Janine; And Others – 1996
In this study, learners worked with a simulation of harmonic oscillation. Two supportive measures were introduced: model progression and assignments. In model progression, the model underlying the simulation is not offered in its full complexity from the start, but variables are gradually introduced. Assignments are small exercises that help the…
Descriptors: Achievement Gains, Assignments, College Students, Computer Simulation