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Hill, David; Brunvan, Stein – International Journal of Teaching and Learning in Higher Education, 2018
The use of gamified learning has increased within the educational community over the last decade in an attempt to enhance student learning in multiple ways. In particular, researchers have started to examine gamified learning and its impact on student motivation and engagement within educational settings. However, few have examined the…
Descriptors: Grade Prediction, College Students, Educational Games, Academic Achievement
McKnight, Katherine; O'Malley, Kimberly; Ruzic, Roxanne; Horsley, Maria Kelly; Franey, John J.; Bassett, Katherine – Journal of Research on Technology in Education, 2016
A successful digital conversion for classrooms, districts, and states is not determined by the technology, but by how technology enables teaching and learning. The purpose of our multisite case study was to document digital instructional strategies teachers use to enhance and transform student learning, and align that use with learning research.…
Descriptors: Technology Uses in Education, Instructional Improvement, Instructional Innovation, Case Studies
Edwards, Virginia B., Ed. – Education Week, 2016
The 2016 edition of "Education Week's" long-running "Technology Counts" report combines in-depth reporting and insight from an original national survey to reveal teachers' confidence levels in ed tech, how teachers approach integrating technology into the classroom, and decision-making behind tech products. Contents include:…
Descriptors: Technology Uses in Education, Educational Technology, Technology Integration, Teacher Surveys
Rush, Emily – Online Submission, 2012
The purpose of this study is to describe the impact of implementing different strategies on fifth grade academically gifted students in order to motivate them to perform to their full potential. My research project is based on the motivation of gifted students in the general education classroom. I will study eight academically gifted fifth…
Descriptors: Academically Gifted, Student Motivation, Grade 5, Elementary School Students
Freeland, Julia; Hernandez, Alex – Clayton Christensen Institute for Disruptive Innovation, 2014
What software tools do school systems actually want? Demand-side analyses typically reflect the loudest voices in the market that companies are eager to please--in the case of education technology, the largest urban districts with the largest technology budgets. But half of the nation's 48 million public school students attend approximately 3,700…
Descriptors: Computer Software, Educational Technology, Technology Uses in Education, Public Schools
Talbert, Robert – PRIMUS, 2015
In this paper, we examine the benefits of employing an inverted or "flipped" class design in a Transition-to-Proof course for second-year mathematics majors. The issues concomitant with such courses, particularly student acquisition of "sociomathematical norms" and self-regulated learning strategies, are discussed along with…
Descriptors: College Mathematics, Mathematics Instruction, Blended Learning, Educational Technology
Xie, Yichun; Reider, David – Journal of Science Education and Technology, 2014
This paper analyzes the outcomes of an innovative technology experience for students and teachers (ITEST) project, Mayor's Youth Technology Corps (MYTCs) in Detroit, MI, which was funded by the NSF ITEST program. The MYTC project offered an integration of two technologies, geographic information system (GIS) and information assurance (IA), to…
Descriptors: Technology Uses in Education, STEM Education, Geographic Information Systems, High School Students
Cowdery, Joan; Majeske, Paul; Frank, Rebecca; Brown, Devin – American Journal of Health Education, 2015
Background: Although there are thousands of health and fitness smartphone apps currently available, little research exists regarding the effects of mobile app technology on physical activity behavior. Purpose: The purpose of this study was to test whether Exergame smartphone applications increase physical activity levels. Methods: This was a…
Descriptors: Computer Oriented Programs, Educational Technology, Technology Uses in Education, Physical Activity Level
Xie, Yichun; Henry, Andy; Bydlowski, David; Musial, Joseph – Journal of Technology and Science Education, 2014
A majority of secondary science teachers are found to include the topic of climate change in their courses. However, teachers informally and sporadically discuss climate change and students rarely understand the underlying scientific concepts. The project team developed an innovative pedagogical approach, in which teachers and students learn…
Descriptors: Science Instruction, Environmental Education, Climate, Hands on Science
Kensington-Miller, Barbara; Novak, Julia; Evans, Tanya – International Journal of Mathematical Education in Science and Technology, 2016
This paper describes a case study of two pure mathematicians who flipped their lecture to teach matrix determinants in two large mathematics service courses (one at Stage I and the other at Stage II). The purpose of the study was to transform the passive lecture into an active learning opportunity and to introduce valuable mathematical skills,…
Descriptors: Blended Learning, Mathematics, Professional Personnel, Lecture Method
Zhu, Erping; Kaplan, Matthew; Dershimer, R. Charles; Bergom, Inger – Center for Research on Learning and Teaching, 2011
Across campus, laptops and other mobile devices, such as iPads and smartphones, are appearing in greater numbers in the classroom. In a CTools survey of 1,415 U-M students conducted in Winter 2010, over 50% of respondents reported bringing their laptops to class at least once per week (USE Lab, Digital Media Commons, 2010). Many faculty see this…
Descriptors: Laptop Computers, Telecommunications, Handheld Devices, Technology Uses in Education
Lindbeck, Robin; Fodrey, Brian – Journal of College Admission, 2009
The purpose of this study was to identify the current practices and future plans for using technology in admission practices at four-year colleges and universities. This study collected data through an online survey. The survey was largely quantitative but also included several qualitative questions, and focused on 12 broad categories of…
Descriptors: College Admission, Student Recruitment, Technology Uses in Education, Colleges
Peterson, Sharon L.; Palmer, Louann Bierlein – Journal of Distance Education, 2011
This study identified the problem solving strategies used by students within a university course designed to teach pre-service teachers educational technology, and whether those strategies were influenced by the format of the course (i.e., face-to-face computer lab vs. online). It also examined to what extent the type of problem solving strategies…
Descriptors: Methods Courses, Teacher Education Curriculum, Problem Solving, Educational Technology
Kereluik, Kristen Marie – ProQuest LLC, 2013
This research explores the implementation and utilization of self-regulated learning (SRL) scaffolds (i.e. videos, journals, surveys) in online K-12 courses. This project is grounded in research on online education as well as theory and research around self-regulated learning in both online and offline contexts. This research is conducted through…
Descriptors: Student Centered Learning, Scaffolding (Teaching Technique), Video Technology, Journal Writing
Viewing Michigan's Digital Future: Results of a Survey of Educators' Use of Digital Video in the USA
Mardis, Marcia A. – Learning, Media and Technology, 2009
Digital video is a growing and important presence in student learning. This paper reports the results of a survey of American educators in Michigan (n = 426) conducted in spring 2008. The survey included questions about educators' attitudes toward the streaming and downloadable video services available to them in their schools. The survey results…
Descriptors: Instructional Innovation, Internet, Information Technology, Teacher Attitudes
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