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Machajewski, Szymon – Online Submission, 2017
Schools are to prepare students for success. However, they often villainize failure. Instead, schools should teach students how to fail fast and safely in order to learn and to allow innovation through vulnerability. The lessons that the gaming culture has for learning will define future strategies of teaching and learning. Games are sometimes…
Descriptors: Educational Games, Academic Failure, Empathy, Educational Innovation