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Chen, I-Chien; Rocha-Beverly, Christel; Schneider, Barbara – Journal of Research on Technology in Education, 2022
Init2Winit, a gamified mobile application designed to increase students' alignment knowledge between college, career, and salary expectations has been beta-tested in midwestern urban and rural U.S. high schools (age 14-18). Students earn different points in the game when their educational expectations and expected annual income are matched with…
Descriptors: Telecommunications, Handheld Devices, Educational Games, High School Students
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McMullen, Isabel; Collier, Daniel – New Directions for Community Colleges, 2023
There are hundreds of recognized tuition-free college "promise" programs, but few are as generous or flexible as the Kalamazoo Promise (KPromise). Pre-COVID studies on KPromise have demonstrated effects on increased college attendance, credit completion, and persistence. Extending these findings to the COVID-19 pandemic context can help…
Descriptors: College Attendance, COVID-19, Pandemics, Access to Education