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Gorham, Tom; Jubaed, Sam; Sanyal, Tannishtha; Starr, Emma L. – Research-publishing.net, 2019
This chapter describes a small-scale pilot study in which participants in the experimental group learned how to write Japanese kanji characters within an immersive Virtual Reality (VR) graffiti simulator (the Kingspray Graffiti Simulator on the Oculus Rift VR system). In comparing the experimental group to the non-VR control group in the context…
Descriptors: Computer Simulation, Second Language Learning, Second Language Instruction, Teaching Methods
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Stephens, A. Lynn; Pallant, Amy; McIntyre, Cynthia – International Journal of Science Education, 2016
Deep-sea research is rarely available to undergraduate students. However, as telepresence technology becomes more available, doors may open for more undergraduates to pursue research that includes remote fieldwork. This descriptive case study is an initial investigation into whether such technology might provide a feasible opportunity for…
Descriptors: Undergraduate Students, Student Research, Scientific Research, Oceanography
Alamprese, Judith A.; Limardo, Chrys – Office of Vocational and Adult Education, US Department of Education, 2012
The "Policy to Performance Toolkit" is designed to provide state adult education staff and key stakeholders with guidance and tools to use in developing, implementing, and monitoring state policies and their associated practices that support an effective state adult basic education (ABE) to postsecondary education and training transition…
Descriptors: Adult Basic Education, Transitional Programs, Postsecondary Education, State Policy