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Phan, Tinh Thi; Do, Thi Trinh; Trinh, Thanh Hai; Tran, Trung; Duong, Huu Tong; Trinh, Thi Phuong Thao; Do, Bao Chau; Nguyen, Tien-Trung – European Journal of Educational Research, 2022
Despite receiving increasing attention from mathematics education scholars, there has not yet been any overall understanding of the current state of realistic mathematics education (RME). To address this gap, this study aims to provide a review of 288 studies on realistic mathematics education from the Scopus database between 1972 and 2019. Using…
Descriptors: Bibliometrics, Relevance (Education), Mathematics Education, Geographic Distribution
Eow, Yee Leng; Ali, Wan Zah bte Wan; Mahmud, Rosnaini bt.; Baki, Roselan – Computers & Education, 2010
Creativity is an important entity in developing human capital while computer games are the current generation's contemporary tool. This study focused on the teaching of computer games development in order to enhance the creative perception of secondary school children. The study applied randomised subjects, with control group experimental design,…
Descriptors: Control Groups, Research Design, Human Capital, Computer Assisted Instruction
Mondi, Makingu; Woods, Peter; Rafi, Ahmad – Educational Technology & Society, 2008
This study investigates "how and why" students' "Uses and Gratification Expectancy" (UGE) for e-learning resources influences their "Perceived e-Learning Experience." A "Uses and Gratification Expectancy Model" (UGEM) framework is proposed to predict students' "Perceived e-Learning Experience," and…
Descriptors: Research Design, Learning Strategies, Learning Experience, Educational Resources