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Anak Yunus, Crystal Callista; Hua, Tan Kim – Journal of Education and e-Learning Research, 2021
Embracing gamification in education is, indeed, inevitable, especially with the arrival of the millennials whose lives are greatly influenced by digital technologies and favor learning in a fun, interactive, and engaging environment. Quizizz, a gamified educational tool, has gradually gained the interest of researchers and stakeholders in…
Descriptors: Teaching Methods, Language Tests, Second Language Learning, Second Language Instruction