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Showing 16 to 30 of 52 results Save | Export
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Maruyama, Ryoga; Ogata, Shinpei; Kayama, Mizue; Tachi, Nobuyuki; Nagai, Takashi; Taguchi, Naomi – International Association for Development of the Information Society, 2022
This study aims to explore an educational learning environment that supports students to learn conceptual modelling with the unified modelling language (UML). In this study, we call the describing models "UML programming." In this paper, we show an educational UML programming environment for science, technology, engineering, art, and…
Descriptors: Case Studies, Programming Languages, Learning Processes, Models
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Passey, Don – Education and Information Technologies, 2017
The subject of computer science (CS) and computer science education (CSE) has relatively recently arisen as a subject for inclusion within the compulsory school curriculum. Up to this present time, a major focus of technologies in the school curriculum has in many countries been on applications of existing technologies into subject practice (both…
Descriptors: Computer Science Education, Integrated Curriculum, Required Courses, Educational Policy
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Maruyama, Yukiko – International Association for Development of the Information Society, 2018
To investigate the effects that experiences of programming have on parents' concerns about programming education in primary schools, a survey was carried out before and after a programming seminar for children and their parents. Participation in the programming seminar seemed to boost parents' expectations and decrease their anxieties about…
Descriptors: Parent Attitudes, Programming, Computer Science Education, Foreign Countries
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Blake, John – Research-publishing.net, 2020
This article describes the development of a tense and aspect identifier, an online tool designed to help learners of English by harnessing a natural language processing pipeline to automatically classify verb groups into one of 12 grammatical tenses. Currently, there is no website or application that can automatically identify tense in context,…
Descriptors: Verbs, Computer Software, Teaching Methods, Computer Assisted Instruction
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Blake, John – Research-publishing.net, 2019
Prototypes of an annotated scientific text visualizer were designed, developed, and deployed. This pedagogic tool is designed to help undergraduates draft short research articles that conform to the generic expectations of their discourse community. This online tool enables users to discover and explore the language features present in short…
Descriptors: Visualization, Discovery Learning, Writing (Composition), Individualized Instruction
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Taniguchi, Tadanari; Maruyama, Yukiko; Kurita, Daisaku; Tanaka, Makoto – International Association for Development of the Information Society, 2018
We propose developing a method to set key educational skills which students need to achieve for each class using a student self-assessment questionnaire in analytical approach. It is difficult to set key academic skills for class since there are little systematic methods to set them. The questionnaire survey with 25 educational skills was…
Descriptors: Student Attitudes, Computer Science Education, Self Evaluation (Individuals), Information Technology
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Purgina, Marina; Mozgovoy, Maxim; Blake, John – Journal of Educational Computing Research, 2020
Gamification of language learning is a clear trend of recent years. Widespread use of smartphones and the rise of mobile gaming as a popular leisure activity contribute to the popularity of gamification, as application developers can rely on an unprecedented reach of their products and expect acceptance of game-like elements by the users. In terms…
Descriptors: Computer Games, Computer Simulation, Grammar, Computer Software
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Saito, Daisuke; Washizaki, Hironori; Fukazawa, Yoshiaki – Journal of Information Technology Education: Research, 2017
Aim/Purpose: When learning to program, both text-based and visual-based input methods are common. However, it is unclear which method is more appropriate for first-time learners (first learners). Background: The differences in the learning effect between text-based and visual-based input methods for first learners are compared the using a…
Descriptors: Programming, Computer Science Education, Comparative Analysis, Questionnaires
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Agnello, Mary Frances; Araki, Naoko; Domenach, Florent – International Journal for Talent Development and Creativity, 2019
As Japanese Ministry of Education educational mandates for implementation by 2020 press on public school administrators, teachers, students, and communities, the Sustainable Programming Education proposes strategies for addressing English and programming education curricula in the elementary and middle schools. Sustainability resides in the…
Descriptors: Teaching Methods, Rural Areas, Programming, Computer Science Education
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Pododimenko, Inna – Comparative Professional Pedagogy, 2014
The most urgent problem of training competitive specialists in higher educational establishments in the conditions of socio-economical dynamics of transformation of Ukraine and its entry into the world society has been considered. On the basis of professional requirements' analysis the row of contradictions and disparities among the specialists in…
Descriptors: Foreign Countries, Professional Associations, Specialists, Computer Science Education
Fuwa, Minori; Kayama, Mizue; Kunimune, Hisayoshi; Hashimoto, Masami; Asano, David K. – International Association for Development of the Information Society, 2015
We have explored educational methods for algorithmic thinking for novices and implemented a block programming editor and a simple learning management system. In this paper, we propose a program/algorithm complexity metric specified for novice learners. This metric is based on the variable usage in arithmetic and relational formulas in learner's…
Descriptors: Integrated Learning Systems, Educational Technology, Technology Uses in Education, Mathematics
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Tsai, Chia-Wen; Shen, Pei-Di; Fan, Ya-Ting – International Journal of Information and Communication Technology Education, 2014
In this paper, the authors reviewed the empirical augmented reality (AR) and online education studies, and those focused on designing or development of AR to help students learn, published in SSCI, SCI-EXPANDED, and A&HCI journals from 2003 to 2012. The authors in this study found that the number of AR and online education studies has…
Descriptors: Online Courses, Electronic Learning, Foreign Countries, Computer Science Education
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Avancena, Aimee Theresa; Nishihara, Akinori – Journal of Computers in Mathematics and Science Teaching, 2014
Computer science for high school faces many challenging issues. One of these is whether the students possess the appropriate cognitive ability for learning the fundamentals of computer science. Online tests were created based on known cognitive factors and fundamental algorithms and were implemented among the second grade students in the…
Descriptors: High School Students, Computer Science Education, Cognitive Ability, Student Evaluation
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Pododimenko, Inna – Comparative Professional Pedagogy, 2014
The problem of professional training of skilled human personnel in the industry of information communication technology, the urgency of which is recognized at the state level of Ukraine and the world, has been considered. It has been traced that constantly growing requirements of the labour market, swift scientific progress require the use of…
Descriptors: Foreign Countries, Information Technology, Professional Training, Specialists
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Oya, Yoshihiko; Uchida, Kimiko – IAFOR Journal of Education, 2013
Direct instruction to students enrolled in a computer literacy program at the undergraduate level frequently involves difficulties due to varied knowledge levels and skills among the students, as well as an increase in the number of unmotivated students. An available solution is the pair problem solving approach which can prove to be effective as…
Descriptors: Undergraduate Students, Computer Science Education, Computer Literacy, Problem Solving
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