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Peter Ilic – IEEE Transactions on Education, 2024
This two-phase mixed methodology study, relevant to STEM educational stakeholders and researchers in emergency remote teaching (ERT) and ICT for education, explored college students' and graduates' attitudes and usage patterns of educational ICT in the U.S. and Japan and identified affordances of the technology for both text and audio-based…
Descriptors: College Students, College Graduates, Attitudes, Educational Technology
David A. Cypriano – ProQuest LLC, 2024
Recent advances in mobile technologies have prompted their investigation as tools for language learning. Mobile-assisted language learning (MALL) offers the advantage of flexible language support, enabling learners to choose when and where they learn and the methods that suit them. The constant connectivity of modern mobile phones allows learners…
Descriptors: Foreign Countries, Handheld Devices, Telecommunications, Technology Uses in Education
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Sho Kobayashi – Technology in Language Teaching & Learning, 2024
This study explores the affective aspects -- willingness to communicate (WTC) and International Posture (IP) -- and speaking skills after using technological tools. Online synchronous meeting tool, Zoom, and the asynchronous tool, Padlet, were used as online learning platforms. Data were collected using an 8-item questionnaire on the WTC and a…
Descriptors: Video Technology, Technology Uses in Education, Communication Skills, Speech Skills
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Ishizuka, Hiroki; Pellerin, Martine – Research-publishing.net, 2020
Mobile COLT is a portable platform for analysis of activities in the second language classroom, and is based on the well-known Communicative Orientation of Language Teaching (COLT) scheme (Spada & Fröhlich, 1995). It has been developed to facilitate real-time class analysis using a Windows tablet. This paper first describes the COLT analysis…
Descriptors: Educational Technology, Technology Uses in Education, Second Language Instruction, Handheld Devices
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Wu, Mei-Hung – Computer Assisted Language Learning, 2021
The rise of augmented reality hits the world of Information, Communication and Technology which brings about the booming phenomenon of mobile games. One of hot mobile game with the successful application of augmented reality is "Pokémon Go," issued in August 2016. The uses of augmented reality not only give the gamers a new kind…
Descriptors: Computer Simulation, Telecommunications, Handheld Devices, Computer Games
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Ochi, Kentaro – Teaching English with Technology, 2021
This exploratory study analyzed students' perception of a paperless English classroom to identify participants who successfully used the paperless environment. The participants (n = 179) were tasked to answer a questionnaire. Results only showed a significant difference in the amount of time the participants used their PCs to work on their…
Descriptors: Student Attitudes, Educational Technology, Technology Uses in Education, English (Second Language)
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Wenzheng Huang – Technology in Language Teaching & Learning, 2024
As learning is more real and permanent when connected to learners' private lives beyond the classroom (Godwin-Jones, 2011), mobile-assisted language learning (MALL) has emerged as a good way to support language learning, especially in informal contexts. With thousands of language learning applications (apps) becoming available, more and more…
Descriptors: Language Acquisition, Computer Oriented Programs, Student Characteristics, Informal Education
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Daniel J. Mills; Jeremy S. White – Turkish Online Journal of Educational Technology - TOJET, 2024
The researchers examined the relationship between informal digital gameplay and learner profiles in two Japanese private universities. Seventy-eight participants responded to 59 items on a digital questionnaire that consisted of four sections: 1) Learner Profiles, 2) Digital Game Usage, 3) Open-Responses, and 4) Demographics. The results of the…
Descriptors: Influence of Technology, Private Colleges, Foreign Countries, Game Based Learning
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Ockert, David – CALICO Journal, 2018
This article provides the results of a small exploratory pilot study that tested for the influence of a positive self-review intervention of the successful production of English via a tablet computer on Japanese junior high school students' EFL motives. The Language Learning Orientations Scale-Intrinsic Motivation, Extrinsic Motivation, and…
Descriptors: Handheld Devices, Telecommunications, Educational Technology, Technology Uses in Education
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Yasuda, Raymond – Knowledge Management & E-Learning, 2021
Widespread use of mobile instant messaging (MIM) both formally by educators and voluntarily by students to support coursework has resulted in increased interest in the academic utility of the technology. However, due to the relative newness of the technology there is a call for more studies on how MIM impacts teaching and learning. To address this…
Descriptors: Synchronous Communication, Handheld Devices, Telecommunications, Technology Uses in Education
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Mouri, Kousuke; Uosaki, Noriko; Ogata, Hiroaki – Educational Technology & Society, 2018
Seamless learning has been recognized as an effective learning approach across various dimensions including formal and informal learning contexts, individual and social learning, and physical world and cyberspace. With the emergence of seamless learning, the majority of the current research focuses on realizing a seamless learning environment at…
Descriptors: Data Collection, Data Analysis, Second Language Learning, Electronic Publishing
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Christopher, Adam – International Journal on E-Learning, 2020
There are two important dimensions to successful second language learning: what goes on inside the classroom and what goes on outside of the classroom (Richards, 2015). This paper investigates smartphone use for online learning of English among Japanese university students using online surveys and semi-structured interviews. The investigation…
Descriptors: English (Second Language), Second Language Learning, Telecommunications, Handheld Devices
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Gobel, Peter; Kano, Makimi – International Association for Development of the Information Society, 2019
Simultaneous in-class presentations are well suited to the use of peer evaluation, which also promotes greater involvement of the student audience. The problem for the teacher is how to manage peer evaluation and make it a useful part of the curriculum. PeerEval is a mobile application that allows students to anonymously evaluate presentations in…
Descriptors: Peer Evaluation, Telecommunications, Handheld Devices, Educational Technology
Forsythe, Edward M., III – ProQuest LLC, 2017
Japanese university English instructors are increasingly requiring students to use their personal smartphones for activities in English as a Foreign Language (EFL) classroom activities. Because of this, it has been recommended that studies be conducted to ascertain Japanese university students' perceptions of using smartphones in EFL language…
Descriptors: Qualitative Research, Case Studies, College Students, Handheld Devices
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Enokida, Kazumichi – Research-publishing.net, 2016
Extensive reading and digital storytelling can utilise "the power of stories" effectively to enhance learners' receptive and productive skills. For the past five years, the author has been working on a classroom project combining these two activities, as a way of integrating Information and Communications Technology (ICT) into his…
Descriptors: Story Telling, Educational Technology, Technology Uses in Education, English (Second Language)
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