NotesFAQContact Us
Collection
Advanced
Search Tips
Laws, Policies, & Programs
What Works Clearinghouse Rating
Showing 1 to 15 of 236 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Takahiro Terao – Applied Measurement in Education, 2024
This study aimed to compare item characteristics and response time between stimulus conditions in computer-delivered listening tests. Listening materials had three variants: regular videos, frame-by-frame videos, and only audios without visuals. Participants were 228 Japanese high school students who were requested to complete one of nine…
Descriptors: Computer Assisted Testing, Audiovisual Aids, Reaction Time, High School Students
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Alexis Busso; Becky Sanchez – Technology in Language Teaching & Learning, 2024
English language education in Japan has long been criticized for its traditional methods emphasizing grammar and reading at the expense of communicative competence. This article explores the potential of Artificial Intelligence in Education (AIEd) to address this issue. A review of literature explored critical challenges faced by Japanese EFL…
Descriptors: Foreign Countries, Communicative Competence (Languages), Artificial Intelligence, Technology Uses in Education
Peer reviewed Peer reviewed
Direct linkDirect link
Jerry Huang; Atsushi Mizumoto – Education and Information Technologies, 2025
This study aimed to examine the effect of incorporating the generative pre-trained AI chatbot, ChatGPT, into an instructor-led writing class on the motivation of Japanese university students. This study examines changes in students' Ideal L2 Self, Ought-to L2 Self, and L2 Learning Experience using Dörnyei's L2 Motivational Self System (L2MSS)…
Descriptors: Artificial Intelligence, Teaching Methods, Computer Software, Technology Uses in Education
Peer reviewed Peer reviewed
Direct linkDirect link
Alzubi, Ali Abbas Falah – International Journal of Computer-Assisted Language Learning and Teaching, 2021
This article reviews previous research conducted on the role of mobile devices that support learner autonomy (LA) in English is a foreign/second language (EFL) context from 2010 to 2021 based on a number of criteria that included research design, publication type, period, field of study, and use of technology. Mainly, the review examined design…
Descriptors: Influence of Technology, Technology Uses in Education, Handheld Devices, Web 2.0 Technologies
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Muhammad Nawaz; Malini Ganapathy; Sadaf Manzoor; Tess Ezzy; Shahzad Ul Hassan Farooqi – Malaysian Journal of Learning and Instruction, 2025
Purpose: The integration of mobile technology in ESL/EFL contexts has garnered significant attention from contemporary researchers, teachers, and learners due to the advancements in technology, dynamic features, and multimodal applications. With this growing interest, there is a need to synthesize the existing literature and identify current…
Descriptors: Handheld Devices, Vocabulary Development, English (Second Language), Second Language Learning
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Fathali, Somayeh; Marandi, Seyyedeh Susan; Okada, Takeshi – Iranian Journal of Language Teaching Research, 2022
It is believed that there is a significant difference between the use of technology in technologically advanced and advancing countries, and the users in the former act far better with technology than the users in the latter. However, there is not enough report on how this usage differs in terms of the independent use of technology in a foreign…
Descriptors: Foreign Countries, Educational Technology, Technology Uses in Education, Cultural Differences
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Ishizuka, Hiroki; Pellerin, Martine – Research-publishing.net, 2020
Mobile COLT is a portable platform for analysis of activities in the second language classroom, and is based on the well-known Communicative Orientation of Language Teaching (COLT) scheme (Spada & Fröhlich, 1995). It has been developed to facilitate real-time class analysis using a Windows tablet. This paper first describes the COLT analysis…
Descriptors: Educational Technology, Technology Uses in Education, Second Language Instruction, Handheld Devices
Peer reviewed Peer reviewed
Direct linkDirect link
Christopher, Adam – Journal of Interactive Learning Research, 2021
As we become more dependent on digital gadgets, we are becoming more vulnerable online. Therefore, it is important to teach students digital empathy. The purpose of this study is to see if multimodal learning experiences such as video production can help students deepen their digital empathy through writing dialogues based on the discussion…
Descriptors: Foreign Countries, Video Technology, Film Production, Computer Mediated Communication
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Irwin, Bradley – Research-publishing.net, 2019
The study presented in this paper explores the impact that a geographically situated digital storytelling project has on community awareness and engagement. A mixed method, exploratory case study approach was adopted for this study. Data was collected during in-class and fieldwork observations, with self-assessment surveys, open-ended…
Descriptors: Story Telling, Educational Technology, Technology Uses in Education, Undergraduate Students
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Kasami, Naoko – Research-publishing.net, 2020
The purpose of this study was to explore students' perceptions of individual and collective Digital Storytelling (DS). All participants were non-English major students in Japan. The study goal of the course was to acquire skills and knowledge to present ideas and messages effectively in English with the use of information communications and…
Descriptors: English (Second Language), Second Language Instruction, Story Telling, Skill Development
Peer reviewed Peer reviewed
Direct linkDirect link
Wu, Mei-Hung – Computer Assisted Language Learning, 2021
The rise of augmented reality hits the world of Information, Communication and Technology which brings about the booming phenomenon of mobile games. One of hot mobile game with the successful application of augmented reality is "Pokémon Go," issued in August 2016. The uses of augmented reality not only give the gamers a new kind…
Descriptors: Computer Simulation, Telecommunications, Handheld Devices, Computer Games
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Tanaka-Ellis, Nobue; Sekiguchi, Sachiyo – Research-publishing.net, 2019
This paper reports on the evidence learning found from a flipped, blended, ubiquitous learning Content and Language Integrated Learning (CLIL) course teaching global leadership skills using a Massive Open Online Course (MOOC) to Japanese undergraduates through English. The purposes of the current study are to see if (1) there was any evidence of…
Descriptors: Educational Technology, Technology Uses in Education, Blended Learning, Homework
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Chen, Yunchai; Chuang, Hsueh-Hua; Lacaste, Aurora – Journal of Education and Learning (EduLearn), 2021
Many researchers have focused on online collaborative learning, cross-cultural communication, project-based learning, digital literacy, and digital storytelling but there is no pedagogical framework that incorporates these elements for English as Foreign Language (EFL) teaching. This study based on the qualitative design established a pedagogical…
Descriptors: English (Second Language), Second Language Instruction, Student Projects, Problem Based Learning
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Ochi, Kentaro – Teaching English with Technology, 2021
This exploratory study analyzed students' perception of a paperless English classroom to identify participants who successfully used the paperless environment. The participants (n = 179) were tasked to answer a questionnaire. Results only showed a significant difference in the amount of time the participants used their PCs to work on their…
Descriptors: Student Attitudes, Educational Technology, Technology Uses in Education, English (Second Language)
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Gilbert Dizon; Daniel Tang – The EUROCALL Review, 2024
Some people believe that immersive virtual reality (VR) and, by extension, the metaverse, will become integral parts of daily life. There have also been suggestions that the metaverse could become a virtual world where language learners have alternate identities as second language (L2) speakers. Considering the potential implications of immersive…
Descriptors: Foreign Countries, English (Second Language), Second Language Learning, Student Experience
Previous Page | Next Page »
Pages: 1  |  2  |  3  |  4  |  5  |  6  |  7  |  8  |  9  |  10  |  11  |  ...  |  16