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Ockert, David – CALICO Journal, 2018
This article provides the results of a small exploratory pilot study that tested for the influence of a positive self-review intervention of the successful production of English via a tablet computer on Japanese junior high school students' EFL motives. The Language Learning Orientations Scale-Intrinsic Motivation, Extrinsic Motivation, and…
Descriptors: Handheld Devices, Telecommunications, Educational Technology, Technology Uses in Education
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Dizon, Gilbert – Computer Assisted Language Learning, 2016
Facebook has best leveraged the rapid technological and societal changes over the past decade to grow into the world's largest social-networking site (SNS). However, research of Facebook has lagged behind other Web 2.0 technologies, particularly in regards to investigating its efficacy versus a control group to improve L2 writing. This study,…
Descriptors: Social Media, Web 2.0 Technologies, Second Language Instruction, Writing Instruction
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Dizon, Gilbert; Tang, Daniel – The EUROCALL Review, 2017
Several researchers have compared the efficacy of digital flashcards (DFs) versus paper flashcards (PFs) to improve L2 vocabulary and have concluded that using DFs is more effective (Azabdaftari & Mozaheb, 2012; Basoglu & Akdemir, 2010; KiliƧkaya & Krajka, 2010). However, these studies did not utilize vocabulary learning strategies…
Descriptors: Teaching Methods, Vocabulary Development, Second Language Instruction, Visual Aids
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Franciosi, Stephan J.; Yagi, Junichi; Tomoshige, Yuuki; Ye, Suying – CALICO Journal, 2016
Recent studies have shown that simulation games may be useful tools for supporting foreign language education. However, much of this research has focused on games using 3D graphic technology, which entail technical requirements that may render them too complex for use in many educational contexts. Accordingly, we wanted to determine if less…
Descriptors: Vocabulary Development, Educational Games, Memory, Quasiexperimental Design
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Iino, Atsushi; Yabuta, Yukiko; Nakamura, Yoichi – Research-publishing.net, 2016
The purpose of this study is to find the effects of using Videoconferencing (VC) as a tool for foreign language instructions in a semester long research study. The research questions focus on the effects of VC (1) on speaking skills, and (2) on general proficiency scores. English as a Foreign Language (EFL) learners in a university in Japan were…
Descriptors: Videoconferencing, Educational Technology, Technology Uses in Education, Second Language Instruction
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Sato, Takeshi; Murase, Fumiko; Burden, Tyler – Research-publishing.net, 2015
The aim of this study is to examine the advantages of Mobile-Assisted Language Learning (MALL), especially vocabulary learning of English as a foreign or second language (L2) in terms of the two strands: automatization and learner autonomy. Previous studies articulate that technology-enhanced L2 learning could bring about some positive effects.…
Descriptors: Telecommunications, Handheld Devices, Computer Assisted Instruction, Technology Uses in Education
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McLean, Stuart; Hogg, Nicholas; Rush, Thomas W. – JALT CALL Journal, 2013
Recent research has shown that paired-associate learning is an effective way to acquire second language vocabulary. However, much research in the field has measured small-scale vocabulary learning. This is due to the methods which learners used to conduct paired-associate learning: paper flash cards. This project sought to measure vocabulary…
Descriptors: Teaching Methods, Vocabulary Development, Computer Uses in Education, Educational Technology
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Oberg, Andrew; Daniels, Paul – Computer Assisted Language Learning, 2013
In this study a self-paced instructional method based on the use of Apple's iPod Touch personal mobile devices to deliver content was compared with a group-oriented instructional method of content delivery in terms of learner acquisition of course material. One hundred and twenty-two first-year Japanese university students in four classes were…
Descriptors: Student Attitudes, Teaching Methods, Standardized Tests, Classroom Environment