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Fajar Kurnianto; Anggi Datiatur Rahmat; Heru Kuswanto – Pegem Journal of Education and Instruction, 2024
Learning activities related to students' real-life experiences may create meaningful learning. Integrating traditional games into the physics classroom can reconstruct local knowledge into scientific knowledge. The use of technology can affect student learning achievement. One of the technologies currently attracting attention is Augmented reality…
Descriptors: Computer Simulation, Educational Technology, Critical Thinking, Graphs
Damar Rais; Zhao Xuezhi – Journal on Mathematics Education, 2024
Python programming is widely employed in educational institutions worldwide. Within the "Merdeka Belajar" curriculum context, this programming is recognized as a suitable vehicle for mathematics instruction, significantly influencing students' motivation and learning outcomes, particularly following periods of educational hiatus. This…
Descriptors: Student Motivation, Learning Motivation, Programming Languages, Student Attitudes
Usmadi; Hasanah, Hayatul; Ergusni – Malikussaleh Journal of Mathematics Learning, 2020
This study is motivated by the issues found in observations at school, where the daily teaching activities carried out by teachers show that: teaching and learning activities are classical, the teacher only stands or sits in front of the class, the direct relationship between the teacher and students is rare, and students tend to behave passively,…
Descriptors: Mathematics Instruction, Cooperative Learning, Teaching Methods, Learning Activities
Rohmah, Farida Noor – Journal of English Teaching, 2019
This research aimed at developing computer-based instructional media using Adobe Flash for the tenth graders' English speaking skill material. The study employed research and development method. The results showed (1) the product is a computer-based instructional media in a combined format of tutorial and drilling facilitating semi-interactive…
Descriptors: Computer Assisted Instruction, Teaching Methods, Learning Activities, Speech Communication
Wora, Veronika Marta; Hadisaputro, Ranto; Rohman, Ngatou; Bugis, Husin; Pambudi, Suharno Nugroho Agung – Discourse and Communication for Sustainable Education, 2017
This research aims to improve the learning activity and achievement of a 10th grade class made up of 30 students in a vocational high school located in the city of Surakarta, Indonesia, by applying the Numbered Heads Together (NHT) approach. The experiment was divided into two stages of four activities each: planning, implementation, observation,…
Descriptors: Student Improvement, Competency Based Education, Vocational High Schools, Learning Activities