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Assa'idi, Sa'dullah – Journal of Social Studies Education Research, 2021
This study aims to present the views of Muslim scholar Fadlur Rahman in the Religious Education Curriculum at the Islamic University of Indonesia in the Digital Age. The research design used is a qualitative approach. The main data collection techniques are through observation, interviews, and literature related to the research theme, namely…
Descriptors: Foreign Countries, Islam, Religious Colleges, Educational Technology
Machmud, Muhammad Takwin; Widiyan, Agung Purwa; Ramadhani, Noer Risky – International Journal of Evaluation and Research in Education, 2021
This study has an objective to identify the development and policies of educational technology application in ASEAN [South East Asia Region] countries. Through the literature review and analysis, this recent study has compared the issue of educational technology development and policies in ASEAN countries. The reviewing country has been chosen…
Descriptors: Educational Technology, Technology Uses in Education, Technological Advancement, Internet
I Wayan Redhana; Ida Bagus Nyoman Sudria; I Nyoman Suardana – Science Education International, 2024
The rapid development of information and communication technology demands the production of digital products. This study aims to produce a digital instructional book based on Balinese local cultures to enhance the learning outcomes of high school students. The development of this book used the ADDIE model. The analysis phase included an analysis…
Descriptors: Electronic Books, Educational Technology, Science Instruction, High School Students
Moh Asror; Husniyatus Salamah Zainiyati; Suryani Suryani – Journal of Education and Learning (EduLearn), 2024
This research aims to analyze "Gusjigang" ("bagus" (superior), "ngaji" (religious science), and "dagang" (trade)) as a model of strengthening character education based on local wisdom in the digital era. This research methodology uses a systematic literature review with in-depth analysis. The results of this…
Descriptors: Values Education, Electronic Learning, Foreign Countries, Indigenous Knowledge
Petrus Ly; Marsi Bani; Vetty Hariana; Petrick Meok – Pegem Journal of Education and Instruction, 2024
This research is a product development research of Flipbook-Based E-Module. Flipbook-based E-Modules can be interpreted as module teaching materials that are displayed using electronic media. This research aims to produce Flipbook-based E-Module products that meet practical and effective criteria. This study aims to develop a flipbook-based…
Descriptors: Educational Technology, Electronic Learning, Program Development, Program Effectiveness
Fajar Kurnianto; Anggi Datiatur Rahmat; Heru Kuswanto – Pegem Journal of Education and Instruction, 2024
Learning activities related to students' real-life experiences may create meaningful learning. Integrating traditional games into the physics classroom can reconstruct local knowledge into scientific knowledge. The use of technology can affect student learning achievement. One of the technologies currently attracting attention is Augmented reality…
Descriptors: Computer Simulation, Educational Technology, Critical Thinking, Graphs
Rida Afrilyasanti; Eko Suhartoyo; Utami Widiati – Interactive Technology and Smart Education, 2025
Purpose: Through the action research study, this paper aims to examine how e-portfolios improve students' critical, reflective and creative thinking as part of higher-order thinking skills (HOTS). Besides, this paper also explores how e-portfolios enhance students' speaking skills. The study is carried out to improve the current state by…
Descriptors: Portfolios (Background Materials), Educational Technology, Thinking Skills, Teaching Methods
Dewi, Nuriana Rachmani; Maulida, Nisa Farah – International Journal of Educational Methodology, 2023
The mathematical literacy ability of Indonesian pupils is still relatively low, as indicated by Indonesia's score of 379 for mathematical literacy in PISA 2018. Paying attention to the learning process such as the teaching materials used in learning, is one of ways to increase mathematical literacy skills. To strengthen students' mathematical…
Descriptors: STEM Education, Mathematics Instruction, Instructional Materials, Mathematics Skills
Ai Hayati Rahayu; Ari Widodo; Udin Syaefudin Saud; Muslim – Elementary School Forum (Mimbar Sekolah Dasar), 2024
The integration of technology into teaching and learning processes is highly relevant in today's educational landscape, as technology has become essential for facilitating student learning. However, in practice, technology has not been fully optimized to develop students' critical thinking skills. The TPACK framework, which guides teachers in…
Descriptors: Educational Technology, Technology Uses in Education, Pedagogical Content Knowledge, Technological Literacy
Syahid, Aah Ahmad; Isrok'atun; Nugraha, Dadan – Elementary School Forum (Mimbar Sekolah Dasar), 2019
Possessing ICT skills for learning was a necessity for primary schools teachers in accordance with the requirements of current development and Education 4.0. This multi-year research had entered its third year in which it sought to discover information about the types of ICT training materials that were appropriate for the needs of teachers in…
Descriptors: Educational Technology, Technology Uses in Education, Technological Literacy, Elementary School Teachers
Wahid Yunianto; Adi Nur Cahyono; Theodosia Prodromou; Shereen El-Bedewy; Zsolt Lavicza – Science Activities: Projects and Curriculum Ideas in STEM Classrooms, 2025
Creativity and problem-solving are 21st-century skills that we need to develop in our students. Research on computational thinking (CT) integration in school subjects and STEAM activities has shown a positive effect on students' problem-solving skills and creativity. Our study extends our previous work from the integration of CT in a mathematics…
Descriptors: Computation, Thinking Skills, STEM Education, Creativity
Esty Setyo Utaminingsih; Ellianawati – Turkish Online Journal of Distance Education, 2025
This research aims to develop a STEAM-based e-module containing critical and independent reasoning characters. The method used in this study is Research and Development (R&D). The validation of e-modules is assessed based on three aspects, including aspects of content, construction, and language. The experts who validated each aspect consisted…
Descriptors: Art Education, STEM Education, Learning Modules, Electronic Learning
Hastuti, Wiwik D.; Astati, Siti M.; Sudarjo, Sudarjo; Fathoni, Arif – Pegem Journal of Education and Instruction, 2023
Children with intellectual disabilities face obstacles in their numeracy skills development. Stick intelligence is a learning media that is aimed to help these children enhance their numeracy skills. Therefore, this study aims to identify: (1) the numeracy skills of students with intellectual disabilities before using the mathematical intelligence…
Descriptors: Intellectual Disability, Students with Disabilities, Numeracy, Mathematics Skills
I. Putu Ade Andre Payadnya; I. Made Wena; Putu Suarniti Noviantari; I. Made Putra Kurniawan Palgunadi; Ayu Dewi Chandra Pradnyanita – Mathematics Teaching Research Journal, 2023
Students' higher-order thinking skills (HOTS) in Indonesia are still low and have not experienced significant development. To enhance HOTS, modern technology-based learning media are needed to support realistic mathematics learning. Innovative learning media can enhance realistic learning and students' thinking abilities. Therefore, the authors…
Descriptors: Thinking Skills, Foreign Countries, Electronic Learning, Mathematics Education
Reza Rachmadtullah; Bramianto Setiawan; Andarmadi Jati Abdhi Wasesa; Jatu Wahyu Wicaksono; Rasmitadila – Journal of Education and e-Learning Research, 2023
The existence of digital technology is currently seen as a system that helps teachers satisfy the needs of their students. The utilization of technology facilitates teachers' ability to address students' low critical thinking abilities. Therefore, this research studied the utilization of Metaverse technology applications based on Science,…
Descriptors: Computer Simulation, STEM Education, Critical Thinking, Skill Development