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Petrus Ly; Marsi Bani; Vetty Hariana; Petrick Meok – Pegem Journal of Education and Instruction, 2024
This research is a product development research of Flipbook-Based E-Module. Flipbook-based E-Modules can be interpreted as module teaching materials that are displayed using electronic media. This research aims to produce Flipbook-based E-Module products that meet practical and effective criteria. This study aims to develop a flipbook-based…
Descriptors: Educational Technology, Electronic Learning, Program Development, Program Effectiveness
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Kristiantari, Maria Goreti Rini; Widiana, I. Wayan; Tristiantari, Ni Ketut Desia; Rediani, Ni Nyoman – Journal of Education and e-Learning Research, 2022
The aim of this study was to analyze the impact of Problem Based Learning (PBL) with the support of Prezi media on scientific literacy and independence. The research design used was quasi-experimental in nature. The sample of this study consisted of 59 fourth grade students. Data were collected using a test and a questionnaire. The instruments…
Descriptors: Educational Technology, Multimedia Materials, Problem Based Learning, Scientific Literacy
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Hastuti, Wiwik D.; Astati, Siti M.; Sudarjo, Sudarjo; Fathoni, Arif – Pegem Journal of Education and Instruction, 2023
Children with intellectual disabilities face obstacles in their numeracy skills development. Stick intelligence is a learning media that is aimed to help these children enhance their numeracy skills. Therefore, this study aims to identify: (1) the numeracy skills of students with intellectual disabilities before using the mathematical intelligence…
Descriptors: Intellectual Disability, Students with Disabilities, Numeracy, Mathematics Skills
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Lubis, Azmil Hasan; Wangid, Muhammad Nur – Elementary School Forum (Mimbar Sekolah Dasar), 2019
This research is intended to determine the effectiveness of Augmented Reality (AR)- assisted pictorial storybook in improving discipline character of primary school students. The population of this research was all state-run primary schools in in Sleman Regency, Special Region of Yogyakarta, Indonesia. Specifically, the samples were fourth-grade…
Descriptors: Foreign Countries, Computer Simulation, Educational Technology, Technology Uses in Education
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Endang Widi Winarni; Endina Putri Purwandari; Fadhli Omi Raharjo – Education and Information Technologies, 2024
Scientific literacy must be developed to prepare the students for handling current challenges. This study purpose is to determine whether the use of Science, Technology, Engineering, Art, and Mathematics (STEAM) and Virtual Reality (VR) with the Project-based Learning (PjBL) model has an influence on scientific literacy in elementary students. The…
Descriptors: Art Education, STEM Education, Computer Simulation, Scientific Literacy
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Sajidan; Atmojo, Idam Ragil Widianto; Ardiansyah, Roy; Chumdari; Adi, Fadhil Purnama; Wulandari – Elementary School Forum (Mimbar Sekolah Dasar), 2023
This study aims to describe the level of digital literacy of elementary school teachers, especially in the technological dimension. Based on the Law of the Republic of Indonesia No. 14 of 2005 concerning Teachers and Lecturers, article 20 verse 2, teachers are required to be able to use technology that supports learning (from the aspects of…
Descriptors: Technological Literacy, Pedagogical Content Knowledge, Digital Literacy, Elementary School Teachers
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Helsa, Yullys; Hartono, Yusuf – Indonesian Mathematical Society Journal on Mathematics Education, 2011
The innovation of education is an important point of Pendidikan Matematika Realistik Indonesia (PMRI), one of them through traditional dance as a context of national cultural. Dance that collaborated with concept of mathematics, it is called Math Traditional Dance. This research aims to produce learning line (specific) the material of reflection…
Descriptors: Foreign Countries, Teaching Methods, Grade 4, Elementary School Students