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Nurhayati; Ampera, Dina; Chalid, Surniati; Farihah; Baharuddin – International Journal of Education in Mathematics, Science and Technology, 2021
This research development is motivated by low learning outcomes Art Culture students of class XI software engineering 1 SMK Negeri 14 Medan. This study aims to (1) describe the design of blended learning development, (2) to describe the validity of the blended learning development result, and (3) to know the effectiveness of the use of blended…
Descriptors: Foreign Countries, Computer Software, Flipped Classroom, Blended Learning
Husaeni, Dwi Fitria Al; Budisantoso, Enrico Nabil Qois; Urwah, Mushfani Ainul; Azizah, Nissa Nur; Dinata, Putri Zukhruf; Apriliany, Shandini; Siregar, Herbert – Journal of Science Learning, 2022
This study aims to evaluate the effect of the use and development of interactive and visual learning media in learning looping by utilizing a web-based digital platform called Loopers. The research design used a qualitative descriptive with case study approach in-depth interview technique. The subjects of this research are five students of the…
Descriptors: Foreign Countries, Educational Technology, Technology Uses in Education, Vocational Education
Gede Arka Puniatmaja; Ni Nyoman Parwati; I Made Tegeh; I Gde W. Sudatha – Pegem Journal of Education and Instruction, 2024
The present study aimed at examining the effect of e-learning and students 'digital literacy towards their learning outcomes. It was designed in quasi-experimental research with post-test-only control group within 2x2 factorial design. The sample of the study involved 96 vocational students obtained from random sampling technique. Two instruments…
Descriptors: Electronic Learning, Educational Technology, Vocational Education, Conventional Instruction
Afis Baghiz Syafruddin; Hayuni Retno Widarti; Deni Ainur Rokhim – Turkish Online Journal of Distance Education, 2024
This study aims to determine the feasibility of Instagram-based chemistry learning media and the results of increasing student interest in learning acid-base material in everyday life with a multi-representation approach. The method used in this study is the ADDIE research and development model (Analysis, Design, Development, Implementation, and…
Descriptors: Social Media, Chemistry, Student Interests, Program Effectiveness
Damar Rais; Zhao Xuezhi – Anatolian Journal of Education, 2023
Programming languages have been used and developed in the field of education. Python programming was employed in this study. The goal of this study is to see whether there is an effect of using Pydroid in mathematics learning on students' problem-solving abilities and to see if this software satisfies or does not match the criteria for mathematics…
Descriptors: Programming Languages, Problem Solving, Vocational Education, Mathematics Education
Fianicha Shalihah; H. Harlita; Alanindra Saputra – Journal of Biological Education Indonesia (Jurnal Pendidikan Biologi Indonesia), 2023
This study aimed to determine the differences: (1) critical thinking skills, (2) interest in learning, and (3) critical thinking skills and learning interests of class XI students using the guided inquiry learning model accompanied by learning videos. The method used is a quasi experiment with a posttest only control group design. The population…
Descriptors: Student Attitudes, Student Interests, Critical Thinking, Thinking Skills
Yenny Anwar; Adeng Slamet; Ulfa Daniaty – Journal of Biological Education Indonesia (Jurnal Pendidikan Biologi Indonesia), 2023
This research is quantitative research to determine the effect of using the Discovery Learning model to assist animation video on the critical thinking skills of students grade XI on the digestive system. The research method used is Quasi Experiment with a Non-equivalent Control Group Design and used purposive sampling. The research instruments…
Descriptors: Discovery Learning, Critical Thinking, Science Instruction, Animation
Zahra Firdaus; Siti Zubaidah; M. Munzil – Journal of Biological Education Indonesia (Jurnal Pendidikan Biologi Indonesia), 2024
The biological concept has a broad scope and requires the visualisation of bioprocesses to provide complex understanding. Learning media can help visualise bioprocesses to enhance students' cognitive abilities. The study aimed to develop, test the practicality, and test the effectiveness of video animation in improving grade XI high school…
Descriptors: High School Students, Video Technology, Animation, Multimedia Instruction
Irwanto Irwanto; Ucu Cahyana; Ni Putu Sri Ayuni; Rudi Suhartono Wijayako – Journal of Education and e-Learning Research, 2024
Students' attitudes towards Digital Game-Based Learning (DGBL) in developing countries such as Indonesia are rarely investigated despite the fact that digital games are being used in secondary education increasingly. This research aims to explore students' attitudes towards DGBL in chemistry. We used a quantitative study method using a…
Descriptors: Foreign Countries, High School Students, Student Attitudes, Video Games
Santi Pratiwi Tri Utami; Andayani; Retno Winarni; Sumarwati – Contemporary Educational Technology, 2023
Research shows that artificial intelligence (AI) technology positively influences students' writing skills, but this area has yet to be touched by Indonesian researchers. This study aims to map perception, obstacles, and recommendations for optimizing use of AI in teaching academic writing in Indonesian. This article focuses on a case study of…
Descriptors: Foreign Countries, Writing Instruction, Artificial Intelligence, Writing Skills
Prahani, Binar Kurnia; Rizki, Iqbal Ainur; Nisa, Khoirun; Citra, Nina Fajriyah; Alhusni, Hanan Zaki; Wibowo, Firmanul Catur – Journal of Technology and Science Education, 2022
The magnetic field is a more complex and abstract physics subject than other physics subjects, causing students' low ability to solve problems. So there is a need for learning instruments to overcome these problems, especially when online learning during the COVID-19 pandemic. Research creates and implements an online problem-based learning (OPBL)…
Descriptors: Online Courses, Problem Based Learning, Educational Technology, Animation
Sugiyanto; Chatarina Muryani; Dannis Ni’matussyahara – Contemporary Educational Technology, 2024
Indonesia's geographical positioning along the 'Ring of Fire' exposes it to frequent seismic activities, making effective disaster mitigation education crucial. Current educational strategies may not adequately foster the necessary empathy and understanding among students regarding the socio-environmental impacts of disasters. This study aims to…
Descriptors: Educational Innovation, Electronic Learning, Teaching Methods, Crisis Management
Hidayat, Wahyu; Rohaeti, Euis Eti; Ginanjar, Agie; Putri, Ratu Ilma Indra – Journal on Mathematics Education, 2022
The mathematical reasoning ability is one of the essential hard skills of a student, especially in solving everyday problems. In supporting the achievement of this mathematical reasoning ability, meaningful teaching materials are an essential part of keeping exciting and not dull a learning process. This study aimed to design and develop an…
Descriptors: Mathematics Instruction, Mathematical Logic, Thinking Skills, Problem Solving
Jumadi, Jumadi; Perdana, Riki; Hariad, Muhammad Helmi; Warsono, Warsono; Wahyudi, Andi – International Journal of Evaluation and Research in Education, 2021
Indonesian students' creative thinking skill is still at a low level. This study aimed to examine the effectiveness of project collaborative model assisted by Google Classroom (PjCM-GC) in improving students' creative thinking skills. This research explored the differences between students who learned through the demonstration model (DM), project…
Descriptors: Cooperative Learning, Educational Technology, Creative Thinking, Thinking Skills
Wenny Pinta Litna Tarigan; Heru Kuswanto; Christine Ulina Tarigan – Anatolian Journal of Education, 2023
The use of Augmented Reality (AR) in education combined with local potency such as Naturindo Herbal Garden located at Sendangsari Village, Pengasih District, Yogyakarta, Indonesia as a center for the herbal medicine industry and learning resource for human digestive was identified as an important strategy for developing student learning outcomes.…
Descriptors: Computer Simulation, Grade 11, Human Body, Educational Media
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