Publication Date
In 2025 | 1 |
Since 2024 | 4 |
Descriptor
Foreign Countries | 4 |
Video Games | 4 |
Game Based Learning | 2 |
Handheld Devices | 2 |
Technology Uses in Education | 2 |
Telecommunications | 2 |
Business Education | 1 |
Chemistry | 1 |
Computer Games | 1 |
Computer Use | 1 |
Educational Games | 1 |
More ▼ |
Source
Accounting Education | 1 |
Journal of Education and… | 1 |
Journal of Education and… | 1 |
Journal of English Teaching | 1 |
Author
Ahmad Muhajir | 1 |
Arita Marini | 1 |
Desy Safitri | 1 |
Eva Fidia Lestari | 1 |
Gusti Yarmi | 1 |
Hanni Yukamana | 1 |
Irwanto Irwanto | 1 |
Iva Sarifah | 1 |
Leola Dewiyani | 1 |
Lidya Agustina | 1 |
Masagus Firdaus | 1 |
More ▼ |
Publication Type
Journal Articles | 4 |
Reports - Research | 4 |
Education Level
Elementary Education | 2 |
Middle Schools | 2 |
Secondary Education | 2 |
Grade 10 | 1 |
Grade 11 | 1 |
Grade 12 | 1 |
Grade 5 | 1 |
Grade 7 | 1 |
High Schools | 1 |
Higher Education | 1 |
Intermediate Grades | 1 |
More ▼ |
Audience
Researchers | 1 |
Teachers | 1 |
Location
Indonesia | 4 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Iva Sarifah; Ahmad Muhajir; Arita Marini; Gusti Yarmi; Desy Safitri; Leola Dewiyani – Journal of Education and Learning (EduLearn), 2025
This study aims to develop a mobile game using the QuizWhizzer application to improve fifth graders' learning interest in mathematics at Kalibata 04 Elementary School, South Jakarta, Indonesia. The contribution of this study is to enhance the interest in mathematics learning for students in all elementary schools in South Jakarta, Indonesia. This…
Descriptors: Telecommunications, Handheld Devices, Grade 5, Student Interests
Tan Ming Kuang; Lidya Agustina; Yani Monalisa – Accounting Education, 2024
Although digital game-based learning (DGBL) has the potential to enhance learning motivation and complex cognitive skills of students, its adoption and effectiveness are heavily dependent on lecturers' acceptance. Comprehending lecturers' perceptions and beliefs underlying their decision-making processes is therefore significant. This study…
Descriptors: Foreign Countries, Business Education, Higher Education, Teacher Attitudes
Eva Fidia Lestari; Masagus Firdaus; Hanni Yukamana – Journal of English Teaching, 2024
The pandemic has affected many aspects of our lives including education and that has caused the Government to provide alternative teaching methods and make recommendations for online learning. Since smartphones and laptops using the internet are the only tools for learning, students are increasingly playing online games and being exposed to…
Descriptors: Grade 7, Computer Games, Video Games, Game Based Learning
Irwanto Irwanto; Ucu Cahyana; Ni Putu Sri Ayuni; Rudi Suhartono Wijayako – Journal of Education and e-Learning Research, 2024
Students' attitudes towards Digital Game-Based Learning (DGBL) in developing countries such as Indonesia are rarely investigated despite the fact that digital games are being used in secondary education increasingly. This research aims to explore students' attitudes towards DGBL in chemistry. We used a quantitative study method using a…
Descriptors: Foreign Countries, High School Students, Student Attitudes, Video Games