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Wahid Yunianto; Rully Charitas Indra Prahmana; Ratu Ilma Indra Putri; Monica Wijers; Darmawijoyo; Dolly van Eerde – Curriculum and Teaching, 2024
Students encounter difficulties in solving areas of triangles and quadrilaterals due to a lack of conceptual understanding of the topic. The researchers have developed the following activities and the hypothetical learning trajectory (HLT) through the design research approach focusing on developing activities for students to learn the concepts…
Descriptors: Foreign Countries, Secondary School Students, Grade 7, Middle School Mathematics
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Mariah Syifa Salsabila; Yayan Sanjaya; Eliyawati Eliyawati; Witsanu Suttiwan – Journal of Science Learning, 2024
The research on the ability to think in systems in education is also minimal, which is why the ability to think in systems in Indonesia has not been optimally trained. Dealing with a system's complexity can be challenging at any age, particularly for students who must apply the system's cognitive capabilities during the learning process. Systems…
Descriptors: Junior High School Students, Water Pollution, Conservation (Environment), Foreign Countries
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Isman M. Nur; Cholis Sa'Dijah; Santi Irawati; Subanji – Pegem Journal of Education and Instruction, 2024
This study aims to analyze and to describe, in terms of information processing theory, the thinking processes of junior high school students as they solved problems involving direct and inverse proportions. This study design is qualitative and exploratory-descriptive in nature. 26 students in the seventh grade of SMP Negeri 1 Kota Ternate were…
Descriptors: Thinking Skills, Problem Solving, Mathematical Concepts, Information Processing
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Ogi Danika Pranata – Pedagogical Research, 2024
Game-based learning has emerged as a promising approach to enhance students' engagement and understanding in educational settings. This study investigates the effectiveness of integrating physics education technology (PhET) simulations as game-based learning tools in teaching physics concepts related tao equilibrium system. A quasi-experimental…
Descriptors: Foreign Countries, Physics, Science Education, Game Based Learning
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Lini Raudlotul Hikmiyah; Khusaini – Journal of Science Learning, 2024
The study aims to develop teaching materials in the form of LKPD on ecology and biodiversity by using valid and practical trigger questions and to determine their effectiveness in increasing student motivation and learning outcomes. This research is a development research that uses the ADDIE development model which consists of five stages, namely:…
Descriptors: Worksheets, Ecology, Biodiversity, Student Motivation
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Wasilatul Murtafiah; Yulia Nindi Wardani; Darmadi Darmadi; Sri Adi Widodo – Journal of Education and Learning (EduLearn), 2024
This study aims to reveal the profile of open-start problem-solving with ethnomathematics regarding student learning styles. This research is a qualitative research study on 3 out of 31 students of Junior High School of 3 Magetan taken by purposive sampling. The three students carried out four stages: understanding the problem, planning…
Descriptors: Problem Solving, Cognitive Style, Freehand Drawing, Learning Strategies
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Eva Fidia Lestari; Masagus Firdaus; Hanni Yukamana – Journal of English Teaching, 2024
The pandemic has affected many aspects of our lives including education and that has caused the Government to provide alternative teaching methods and make recommendations for online learning. Since smartphones and laptops using the internet are the only tools for learning, students are increasingly playing online games and being exposed to…
Descriptors: Grade 7, Computer Games, Video Games, Game Based Learning
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Dhanang Setyo Ervana; Raharjo; Munasir; Eko Hariyono; Judhistira Aria Utama – Turkish Online Journal of Distance Education, 2024
This study aims to describe the 3D model's online modules effectiveness in the practicing mastery of conceptual knowledge in solar system learning using an instrument which tested 58 7th-grade respondents from one of the junior high schools in Jombang, East Java, Indonesia. The respondents were then divided without randomization into 29…
Descriptors: Online Courses, Astronomy, Science Instruction, Geometric Concepts
Malalina; Ratu Ilma Indra Putri; Zulkardi; Yusuf Hartono – Journal on Mathematics Education, 2024
Mathematics learning using high-order thinking skills is crucial for students. High-order thinking skills can be developed through learning materials with contexts relevant to the student's environment. This research aims to: produce maritime context mathematics teaching materials for higher-order thinking in Junior High Schools that are valid,…
Descriptors: Thinking Skills, Mathematics Instruction, Marine Education, Instructional Materials
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Ananda Sadyva Aulia Putri; Suvi Akhiriyah – Journal of English Teaching, 2024
Web-based games can be an alternative learning media for students to improve their vocabulary mastery in reading. Nevertheless, few studies look at how web-based games can be used as a teaching tool to help junior high school students improve their vocabulary, especially in the context of reading. The main objective of this research is to know the…
Descriptors: Vocabulary Development, Mastery Learning, Junior High School Students, Computer Games
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Nurul Huda Ramadhan; Wirawan Fadly; Nurzatulshima Kamarudin; Witsanu Suttiwan – Journal of Science Learning, 2024
In both private and public education, several institutions may use game-based explanations. However, it does not rule out the possibility that most educational institutions use text-based explanations, which makes students tend to get bored because they only have to read and listen, so another alternative is needed: game-based explanations that…
Descriptors: Foreign Countries, Secondary School Students, Grade 7, Science Instruction
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I. Ketut Yoda; Indra Kasih; Taqi Ilra – Journal of Education and e-Learning Research, 2024
The objective of this study is to develop e-modules for bump pass learning for seventh-grade students. This study identified the problems and needs of students in learning bump pass skills, e-module eligibility and the effect of the e-module on students' bump pass skills. Two groups of seventh grades, two teachers serving as content experts and…
Descriptors: Team Sports, Student Athletes, Skill Development, Middle School Students