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Sullivan, Angela Lene – ProQuest LLC, 2018
Modern day students in higher education are challenged by the daily struggle of balancing life outside of school, the impetus to use technology in many aspects of their daily tasks, and their self-identified placement along the Self-Determination Theory continuum; however, gamifying a class may benefit students needing motivational incentives as a…
Descriptors: Recognition (Achievement), Information Storage, College Students, Technology Uses in Education