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Nicholson, Scott – Library Quarterly, 2013
Games and other forms of play are used in today's libraries to attract underserved patrons, to introduce patrons to other library resources and services, and to facilitate engagement between library patrons. While many perceive gaming as a new library service, gaming services have been part of librarianship since the nineteenth century through…
Descriptors: Games, Toys, Puzzles, Library Services
Forman, Adam; Giles, David; Kleiman, Neil; Ko, Jae – Center for an Urban Future, 2013
As cities across the country and globe continue to generate new solutions to a wide variety of vexing problems, sharing information about what works and what doesn't has become more important than ever. Yet, outside of a few prominent policies, the vast majority of successful municipal experiments never reach a national audience or, for that…
Descriptors: Innovation, Urban Areas, Mentors, Parents
Trombley, William H., Ed.; Sallo, Todd, Ed. – National Center for Public Policy and Higher Education, 2012
In the first decade of the 21st century, the nation, the states, and colleges and universities began to grapple with the challenges of globalization, changing demography, the implications of the digital era, and of a less expansive public sector. Although not a transformative period for higher education, the decade saw significant innovations in…
Descriptors: Higher Education, Public Colleges, Private Colleges, Community Colleges