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Yuyao Tong; Chao Yang; Pengjin Wang; Gaowei Chen – Interactive Learning Environments, 2024
This study examined fostering low-achieving students' epistemic understanding of discourse in knowledge building classrooms using video-based visual learning analytics. The participants were two Grade 9 visual arts classes of low-achieving students. The experimental class (n = 33) engaged in a knowledge building classroom supported by video-based…
Descriptors: Low Achievement, Epistemology, Video Technology, Technology Uses in Education
Chiu, Thomas K. F. – Journal of Research on Technology in Education, 2022
During school closures forced by the COVID-19 pandemic, remote/online learning has been adopted to help students continue to learn. Student engagement, which is energized by motivation as explained by self-determination theory (SDT), is a prerequisite for learning. Therefore, this study investigated how the three perceived psychological needs in…
Descriptors: Self Determination, Student Participation, COVID-19, Pandemics
Hau, Kit-Tai; Wu, Wen Jie; Chung, Wing Tung; Chan, Sze Ching; Ng, Ming Ho – Education and Information Technologies, 2023
With the COVID-19 outbreak, emergency remote teaching -- an unprepared distant mode of education became the only possible alternative for schools. The present large-scale survey with 3,672 Grade 3 and 9 students, their parents, and 863 teachers/principals was conducted in the metropolitan city of Hong Kong after half a year of school lockdown.…
Descriptors: Distance Education, Electronic Learning, Technology Uses in Education, COVID-19
Kwan, Alvin C. M.; Chu, Samuel K. W.; Hong, Athena W. L.; Tam, Frankie; Lee, Grace M. Y.; Mellecker, Robin – International Journal of Game-Based Learning, 2015
Current educational resources for sex education in Hong Kong are mainly designed to be used in classroom. They are mostly text-based and are unattractive to the most vulnerable adolescent group. As discussion on sex is still taboo in Chinese society, self-learning resources can supplement classroom teaching. This paper describes an interactive…
Descriptors: Sex Education, Foreign Countries, Teaching Methods, Educational Games
Watkins, Ryan; Engel, Laura C.; Hastedt, Dirk – International Association for the Evaluation of Educational Achievement, 2015
The rise of digital information and communication technologies (ICT) has made the acquisition of computer and information literacy (CIL) a leading factor in creating an engaged, informed, and employable citizenry. However, are young people, often described as "digital natives" or the "net generation," developing the necessary…
Descriptors: Information Literacy, Information Technology, Influence of Technology, Computer Literacy
Yang, Yuqin – International Association for Development of the Information Society, 2019
The study used activity systems analysis to characterize the processes, dynamics, and tensions in the social practices developed by a class of academic low-achievers in a knowledge-building environment augmented by analytics-supported reflective assessment. A class of 37 Grade 9 low-achievers and an experienced teacher participated this study.…
Descriptors: Low Achievement, Knowledge Level, Video Technology, Student Attitudes
Lee, Eddy Y. C.; Chan, Carol K. K.; van Aalst, Jan – International Journal of Computer-Supported Collaborative Learning, 2006
We describe the design of a knowledge-building environment and examine the role of knowledge-building portfolios in characterizing and scaffolding collaborative inquiry. Our goal is to examine collaborative knowledge building in the context of exploring the alignment of learning, collaboration, and assessment in computer forums. The key design…
Descriptors: Portfolios (Background Materials), Grade 9, Educational Principles, Portfolio Assessment