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Freiermuth, Mark, Ed.; Zarrinabadi, Nourollah, Ed. – New Language Learning and Teaching Environments, 2020
This edited volume brings together large-scale research as well as case studies from a range of geographical contexts and represents a variety of educational settings involving second language learners and users. Its aim is to explore the interrelated issues of psychology and technology use in second language learning settings as well as in more…
Descriptors: Second Language Learning, Second Language Instruction, Case Studies, Technology Uses in Education
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Vernadakis, Nikolaos; Gioftsidou, Asimenia; Antoniou, Panagiotis; Ioannidis, Dionysis; Giannousi, Maria – Computers & Education, 2012
The purpose of this study was to determine whether there is a difference between an exergame-based and a traditional balance training program, in undergraduate Physical Education students. Thirty two third-year undergraduate students at the Democritus University of Thrace were randomly divided into two training program groups of 16 students each,…
Descriptors: Foreign Countries, Undergraduate Students, Physical Education, Exercise
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Smyrnaiou, Zacharoula; Foteini, Moustaki; Kynigos, Chronis – Electronic Journal of e-Learning, 2012
Learning science requires the understanding of concepts and formal relationships, processes that--in themselves--have been proved to be difficult for students as they seem to encounter substantial problems with most of the inquiry-learning processes in which they engage. Models in inquiry-based learning have been considered as powerful…
Descriptors: Foreign Countries, Active Learning, Cooperative Learning, Learning Processes
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Emmanouilidou, Kyriaki; Antoniou, Panagiotis; Derri, Vassiliki – Turkish Online Journal of Distance Education, 2010
Teachers' continuing professional development, that is an essential part of their professional career, is the subject of constant demand of them and of each educational reform interest. The rapid growth of technology and the choices of teaching and learning that it provides give possibilities for synchronous and asynchronous methods of distance…
Descriptors: Physical Education Teachers, Teacher Attitudes, Professional Continuing Education, Faculty Development
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Kouremenos, Dimitris; Fotinea, Stavroula-Evita; Efthimiou, Eleni; Ntalianis, Klimis – Behaviour & Information Technology, 2010
In this article, a prototype Greek text to Greek Sign Language (GSL) conversion system is presented. The system is integrated into an educational platform that addresses the needs of teaching GSL grammar and was developed within the SYNENNOESE project (Efthimiou "et al." 2004a. Developing an e-learning platform for the Greek sign…
Descriptors: Foreign Countries, Translation, Sign Language, Deafness
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Tapsis, Nikolaos; Tsolakidis, Konstantinos; Vitsilaki, Chryssi – American Journal of Distance Education, 2012
This study explores the effects of the use of Second Life (SL) as a learning environment on a course's dialogue. An experimental design within groups was used with thirty-seven graduate students for three weeks. Half of them followed the course activities in the official Learning Management System (LMS) of the program, Blackboard Vista, and the…
Descriptors: Foreign Countries, Graduate Students, Distance Education, Computer Assisted Instruction
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Ergazaki, Marida; Zogza, Vassiliki – Journal of Biological Education, 2008
This study highlights the computer-mediated discursive activity of two dyads of first year educational sciences students, each collaboratively exploring several options for increasing the equilibrium size of a fish population in a lake. Our focus is on peers' attempts to come up with justified predictions about the adequacy of several options for…
Descriptors: Animals, Prediction, Ecology, Computer Simulation
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Padiotis, Ioannis; Mikropoulos, Tassos A. – Educational Technology & Society, 2010
The present research investigates the contribution of an interactive educational virtual environment on milk pasteurization to the learning outcomes of 40 students in a technical secondary school using SOLO taxonomy. After the interaction with the virtual environment the majority of the students moved to higher hierarchical levels of understanding…
Descriptors: Foreign Countries, Science Instruction, Technology Education, Misconceptions
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Limniou, Maria; Papadopoulos, Nikos; Whitehead, Christopher – Computers & Education, 2009
Pre-laboratory activities have been known to improve students' preparation before their practical work as they assist students to make available more working memory capacity for actual learning during the laboratory. The aim of this investigation was to compare two different teaching approaches which supported a pre-laboratory session by using the…
Descriptors: Science Laboratories, Short Term Memory, Foreign Countries, Science Instruction
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Despotakis, Theofanis C.; Palaigeorgiou, George E.; Tsoukalas, Ioannis A. – Educational Technology & Society, 2007
Animated demonstrations are increasingly used for presenting the functionality of various computer applications. Nevertheless, our understanding of whether and how students integrate this technology into their learning strategies remains limited. Although, several studies have examined animated demonstrations' learning efficiency, this study aims…
Descriptors: Student Attitudes, Learning Strategies, Computer Uses in Education, Animation
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Kynigos, Chronis; Latsi, Maria – International Journal for Technology in Mathematics Education, 2006
The new representations enabled by the educational computer game the "Juggler" can place vectors in a central role both for controlling and measuring the behaviours of objects in a virtual environment simulating motion in three-dimensional spaces. The mathematical meanings constructed by 13 year-old students in relation to vectors as…
Descriptors: Virtual Classrooms, Games, Computer Simulation, Intuition
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Virvou, Maria; Katsionis, George; Manos, Konstantinos – Educational Technology & Society, 2005
Computer games are very popular among children and adolescents. In this respect, they could be exploited by educational software designers to render educational software more attractive and motivating. However, it remains to be explored what the educational scope of educational software games is. In this paper, we explore several issues concerning…
Descriptors: Educational Games, Computer Simulation, Intelligent Tutoring Systems, Computer Software
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Mikropoulos, Tassos A.; Katsikis, Apostolos; Nikolou, Eugenia; Tsakalis, Panayiotis – Journal of Biological Education, 2003
This article reports on the design, development and evaluation of an educational virtual environment for biology teaching. In particular it proposes a highly interactive three-dimensional synthetic environment involving certain learning tasks for the support of teaching plant cell biology and the process of photosynthesis. The environment has been…
Descriptors: Computer Simulation, Cytology, Biology, Virtual Classrooms
Nunes, Miguel Baptista, Ed.; McPherson, Maggie, Ed. – International Association for Development of the Information Society, 2013
These proceedings contain the papers of the International Conference e-Learning 2013, which was organised by the International Association for Development of the Information Society and is part of the Multi Conference on Computer Science and Information Systems (Prague, Czech Republic, July 23-26, 2013). The e-Learning 2013 conference aims to…
Descriptors: Conference Papers, Educational Technology, Electronic Learning, Technology Uses in Education
International Association for Development of the Information Society, 2012
The IADIS CELDA 2012 Conference intention was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There had been advances in both cognitive psychology and computing that have affected the educational arena. The convergence of these two disciplines is increasing at a…
Descriptors: Academic Achievement, Academic Persistence, Academic Support Services, Access to Computers
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