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Gandolfi, Enrico – E-Learning and Digital Media, 2018
This article investigates the phenomenon of open and participative development (e.g. beta testing, Kickstarter projects)--i.e. extended prototyping--in digital entertainment as a potential source of insights for instructional interventions. Despite the increasing popularity of this practice and the potential implications for educators and…
Descriptors: Educational Technology, Technology Uses in Education, Instructional Design, Games
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Georgiadou, Elli; Abu-Hassan, Norihan; Siakas, Kerstin Viola; Wang, Xueming; Ross, Margaret; Anandan, Prem Anand – Multicultural Education & Technology Journal, 2009
Purpose: The purpose of this paper is to consider the under-representation of women in computing, information technology (IT) and information systems in most Western countries. This under-representation can only be detrimental to society. Design/methodology/approach: The authors discuss recently published studies on the under-representation of…
Descriptors: Females, Career Choice, Case Studies, Cross Cultural Studies