Publication Date
In 2025 | 0 |
Since 2024 | 8 |
Since 2021 (last 5 years) | 24 |
Since 2016 (last 10 years) | 35 |
Since 2006 (last 20 years) | 47 |
Descriptor
Source
Author
Alice Gruber | 2 |
Bastiaens, Theo, Ed. | 2 |
Gruber, Alice | 2 |
Isaías, Pedro, Ed. | 2 |
Rey, Gunter Daniel | 2 |
Akgun, Aykut | 1 |
Aylett, Ruth | 1 |
Bader, Eveline | 1 |
Bauer, Patricia | 1 |
Bergner, Andreas | 1 |
Birgit J. Neuhaus | 1 |
More ▼ |
Publication Type
Education Level
Audience
Location
Germany | 48 |
United States | 7 |
Australia | 6 |
China | 6 |
United Kingdom | 6 |
Canada | 5 |
Italy | 5 |
Japan | 5 |
Netherlands | 5 |
Norway | 5 |
Spain | 5 |
More ▼ |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Tobias Wiemer; Marius Rothe – Design and Technology Education, 2024
The use of Augmented Reality (AR) is a relatively new but significant trend in the educational landscape, including in technology education. The aim of this article is to discuss different perspectives on AR applications and describe the similarities, possibilities, and differences between them. Initial research in the field of technology…
Descriptors: Physical Environment, Simulated Environment, Synthesis, Information Technology
Valentina Nachtigall; Selina Yek; Nikol Rummel – Journal of Computer Assisted Learning, 2024
Background: With the increasing availability of immersive technologies such as 360° videos for educational purposes, research needs to shift from media comparison studies to value-added studies in order to identify conditions for effective learning with such technologies. For the educational use of history-related virtual reality media, which are…
Descriptors: Computer Simulation, Video Technology, Technology Uses in Education, Educational Technology
F. Sehkar Fayda-Kinik – Online Submission, 2023
Augmented reality (AR), a cutting-edge technology, has the potential to change the way students learn by superimposing virtual items and information onto the real environment. Through more immersive and interesting interactions with digital content, AR might help students better understand difficult concepts and boost their drive to learn. As a…
Descriptors: Physical Environment, Simulated Environment, Synthesis, Information Technology
Regina Kaplan-Rakowski; Alice Gruber – British Journal of Educational Technology, 2024
High-immersion virtual reality (VR) is an increasingly valued environment for language learners. Although reading constitutes a core language skill, practicing reading in VR has received little attention. In this between-subject, quantitative study, 79 intermediate learners of English at a German university were randomly assigned to view an…
Descriptors: Computer Simulation, English (Second Language), English Language Learners, Second Language Learning
Thomas S. Muenz; Steffen Schaal; Jorge Groß; Jürgen Paul – Science Education International, 2023
Education for Sustainable Development (ESD) has become an essential issue for schools facing major challenges such as bridging the knowledge-action-gap. Interactive simulations could help to focus on action-oriented learning. As part of a design-based research (DBR) process, we investigated the learning potential of game elements within a digital…
Descriptors: Educational Games, Educational Technology, Sustainability, Sustainable Development
Alice Gruber; Manuela Wagner – Intercultural Communication Education, 2024
Intercultural dialogue is an essential component of intercultural citizenship, i.e., students' ability to address complex societal issues. With more interconnected problems comes an increased need for students to communicate and collaborate with people from differing backgrounds. This pilot study combined the framework of Intercultural Citizenship…
Descriptors: Interdisciplinary Approach, Cultural Pluralism, Citizenship, Computer Simulation
Christian Gießer; Johannes Schmitt; Emma Löwenstein; Christian Weber; Veit Braun; Rainer Brück – IEEE Transactions on Learning Technologies, 2024
Digital technologies have transformed medical care and education by providing rapid access to knowledge and advanced methods, such as augmented reality and haptic feedback. These technologies are improving the efficiency of healthcare professionals and the quality of medical education. Particularly in Germany, where a shortage of skilled workers…
Descriptors: Computer Simulation, Medical Education, Technology Uses in Education, Feedback (Response)
Malte Ring; Taiga Brahm – Journal of Digital Learning in Teacher Education, 2024
Instructional videos are a popular teaching and learning tool. Teachers use already existing videos and develop their own videos, in which they explain important domain concepts. The effectiveness of these videos depends on their instructional quality. To support future teachers in creating high-quality videos, we developed a training and compared…
Descriptors: Foreign Countries, Preservice Teachers, Economics Education, Secondary School Curriculum
Virtual Reality Exposure Therapy for Reducing Students' Public Speaking Anxiety: A Systematic Review
Riski Lestiono; Sangmin-Michelle Lee – JALT CALL Journal, 2024
Public speaking often imposes a nerve-wracking atmosphere in the L2 classrooms. Consequently, an alternative to the anxiety-arousing activity by using advanced technology for pedagogy is urgent. Prior publications reported the use of virtual reality (VR) for training public speaking and alleviating students' public speaking anxiety (PSA). However,…
Descriptors: Computer Simulation, Therapy, Behavior Modification, Public Speaking
Schutera, Stefanie; Schnierle, Marc; Wu, Mathilde; Pertzel, Tim; Seybold, Jonathan; Bauer, Patricia; Teutscher, Dennis; Raedle, Matthias; Heß-Mohr, Natascha; Röck, Sascha; Krause, Mathias J. – Education Sciences, 2021
Learning content in mathematics, such as vector geometry, is still predominantly taught in an abstract manner, as the visualization and interaction of three-dimensional problems are limited with classical forms of teaching such as blackboard lessons or exercise sheets. This research article proposes the use of augmented reality (AR) in mathematics…
Descriptors: Mathematics Instruction, Computer Simulation, Geometry, Visual Aids
Ulrike Nespital; Gerald Czerney – NORDSCI, 2023
The project "Making voice and Presence a Virtual Realistic Experience" is funded by "HessenHub - Network digital university teaching Hessen". At the Center for Foreign Language and Occupational Competencies (German: ZfbK) at the University of Giessen, a teaching concept for student teacher training was developed that includes…
Descriptors: Foreign Countries, Student Teachers, Computer Simulation, Physiology
Marie Irmer; Dagmar Traub; Birgit J. Neuhaus – Cogent Education, 2024
A core element of teacherss' professional knowledge is their Pedagogical Content Knowledge (PCK). The Refined Consensus Model of PCK defines three realms of PCK: collective PCK, personal PCK and enacted PCK. ePCK encompasses the acts of planning and reflecting on a lesson. Digital simulations allow the training of transferring pPCK to ePCK in…
Descriptors: Preservice Teacher Education, Preservice Teachers, Science Teachers, Biology
Bastiaens, Theo, Ed. – Association for the Advancement of Computing in Education, 2019
The Association for the Advancement of Computing in Education (AACE) is an international, non-profit educational organization. The Association's purpose is to advance the knowledge, theory, and quality of teaching and learning at all levels with information technology. "EdMedia + Innovate Learning" took place in Amsterdam, The…
Descriptors: Educational Technology, Technology Uses in Education, Foreign Countries, Technology Integration
Mulders, Miriam – International Association for Development of the Information Society, 2022
Theoretical background: Learning in virtual realities (VR) has become increasingly important. In this context, VR appears to be particularly conducive to affective learning objectives, such as perspective-taking in VR actors. Previous research has often focused on investigating cause-effect relationships that focus on the direct effects of…
Descriptors: Computer Simulation, Grade 8, Grade 9, Visual Aids
Cahyono, Adi Nur; Masrukan; Mulyono; Ludwig, Matthias; Jablonski, Simone; Oehler, Deng-Xin Ken – Journal on Mathematics Education, 2023
The purpose of this study is to explore how MathCityMap training for teachers can be designed and implemented in a hybrid setting. Design research has been carried out involving teachers from 34 provinces in Indonesia. A four-day model training program for indoor and outdoor activities in a hybrid setting has been designed. The core concept of…
Descriptors: Foreign Countries, Mathematics Education, Place Based Education, Learning Management Systems