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Valentina Nachtigall; Selina Yek; Nikol Rummel – Journal of Computer Assisted Learning, 2024
Background: With the increasing availability of immersive technologies such as 360° videos for educational purposes, research needs to shift from media comparison studies to value-added studies in order to identify conditions for effective learning with such technologies. For the educational use of history-related virtual reality media, which are…
Descriptors: Computer Simulation, Video Technology, Technology Uses in Education, Educational Technology
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Thomas S. Muenz; Steffen Schaal; Jorge Groß; Jürgen Paul – Science Education International, 2023
Education for Sustainable Development (ESD) has become an essential issue for schools facing major challenges such as bridging the knowledge-action-gap. Interactive simulations could help to focus on action-oriented learning. As part of a design-based research (DBR) process, we investigated the learning potential of game elements within a digital…
Descriptors: Educational Games, Educational Technology, Sustainability, Sustainable Development
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Pastes Urbano, Lina M.; Terán, Hamil S.; Sotelo Gómez, Fabinton; Solarte, Mario F.; Sepulveda, Carlos J.; López Meza, Juan M. – Journal of Information Technology Education: Research, 2020
Aim/Purpose: The purpose is a bibliographic review that seeks to offer a clearer vision of the impact of technological tools on the implementation of the flipped classroom model. Background: This document reviews the flipped classroom and secondary education literature to analyze what technological tools are used to implement this model in…
Descriptors: Educational Technology, Technology Uses in Education, Homework, Video Technology
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Bitzenbauer, Philipp – Physical Review Physics Education Research, 2021
We conducted a quasiexperimental study in order to investigate the effect of a teaching concept on quantum physics based on coincidence and correlation experiments with heralded photons on preuniversity students' conceptions of quantum physics (experimental group, N = 150). We compare the results with the traditional curriculum's effect (control…
Descriptors: Quantum Mechanics, Mechanics (Physics), Science Instruction, Scientific Concepts
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Dorfner, Tobias; Förtsch, Christian; Neuhaus, Birgit J. – Research in Science & Technological Education, 2020
Educational standards and instructional frameworks aim to foster students' scientific literacy, especially their conceptual knowledge. Previous research has examined several instructional approaches to foster students' conceptual learning. Reliable and adequate use of technical terms in science instruction is also essential for fostering students'…
Descriptors: Foreign Countries, Jargon, Biology, Science Instruction
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Schutera, Stefanie; Schnierle, Marc; Wu, Mathilde; Pertzel, Tim; Seybold, Jonathan; Bauer, Patricia; Teutscher, Dennis; Raedle, Matthias; Heß-Mohr, Natascha; Röck, Sascha; Krause, Mathias J. – Education Sciences, 2021
Learning content in mathematics, such as vector geometry, is still predominantly taught in an abstract manner, as the visualization and interaction of three-dimensional problems are limited with classical forms of teaching such as blackboard lessons or exercise sheets. This research article proposes the use of augmented reality (AR) in mathematics…
Descriptors: Mathematics Instruction, Computer Simulation, Geometry, Visual Aids
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Torrau, Sören – Journal of Social Science Education, 2020
Purpose: Due to the Corona pandemic in 2020 schools needed to handle a challenging situation--They needed to find solutions to the question how lessons can proceed in times of physical distancing. This stages a broader need to reflect on how learning processes are organized with digital media. Thus, insights into concrete teaching and learning…
Descriptors: Social Studies, Distance Education, Educational Technology, Technology Uses in Education
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Mulders, Miriam – International Association for Development of the Information Society, 2022
Theoretical background: Learning in virtual realities (VR) has become increasingly important. In this context, VR appears to be particularly conducive to affective learning objectives, such as perspective-taking in VR actors. Previous research has often focused on investigating cause-effect relationships that focus on the direct effects of…
Descriptors: Computer Simulation, Grade 8, Grade 9, Visual Aids
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Ait Tahar, M.; Schadschneider, A.; Stollenwerk, J. – Physics Education, 2019
This article is about the development of an Internet-based remotely-controlled physical experiment, this is a part of the Remotely Controlled Laboratory at the University of Applied Sciences of Cologne known as TH Köln. The main experimental set-up is based on Pohl's Torsion Pendulum which was enhanced by a PXI measurement system and a webcam. In…
Descriptors: Educational Technology, Technology Uses in Education, Science Experiments, Science Laboratories
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Hauk, Dennis; Gröschner, Alexander; Weil, Maralena; Böheim, Ricardo; Schindler, Ann-Kathrin; Alles, Martina; Seidel, Tina – Journal of Education for Teaching: International Research and Pedagogy, 2023
Promoting teachers to lead classroom discourse effectively is a relevant topic for teacher professional development worldwide. This study compares the impacts of two teacher professional development programmes that aim to support teachers in their classroom discourse practices. In one programme, an adaptive and practitioner-led approach was…
Descriptors: Faculty Development, Classroom Communication, Teaching Methods, Beliefs
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Stiller, Klaus D. – Journal of Educational Multimedia and Hypermedia, 2019
In three experiments, learners used computerized learning material, which consisted of static pictures and on-screen text relating to the physiology of vision in one of two formats. The formats differed in method of access to text. Accessing text by clicking on picture components was hypothesized to produce superior learning to linear access…
Descriptors: Educational Technology, Technology Uses in Education, Visual Stimuli, Pictorial Stimuli
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Kulgemeyer, Christoph – Research in Science Education, 2020
Science explanation videos, especially online ones, have become popular. They cover nearly all topics from school science curricula. Teachers use them in a flipped classroom. Students watch them also in their leisure time. However, there is a lack of research on guidelines that effective science explanation videos should follow. The research on…
Descriptors: Video Technology, Instructional Films, Instructional Effectiveness, Science Materials
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Clara Pracana, Editor; Michael Wang, Editor – Online Submission, 2024
This book contains a compilation of papers presented at the International Psychological Applications Conference and Trends (InPACT) 2024, organized by the World Institute for Advanced Research and Science (WIARS), held in International Psychological Applications Conference and Trends (InPACT) 2024, held in Porto, Portugal, from 20 to 22 of April…
Descriptors: Educational Psychology, Statistics, Epistemology, Student Attitudes
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Stamer, I.; David, M. A.; Höffler, T.; Schwarzer, S.; Parchmann, I. – International Journal of Science Education, 2021
The primary objective of the current project was to convey authentic science to students in out-of-school student laboratories. High school students have diverse and partially wrong concepts of scientists' work. To convey more realistic concepts, we developed videos of scientists working on relevant and up to date scientific topics. These videos,…
Descriptors: Secondary School Science, High School Students, Science Instruction, Video Technology
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Stefan Küchemann; Steffen Steinert; Natalia Revenga; Matthias Schweinberger; Yavuz Dinc; Karina E. Avila; Jochen Kuhn – Physical Review Physics Education Research, 2023
The recent advancement of large language models presents numerous opportunities for teaching and learning. Despite widespread public debate regarding the use of large language models, empirical research on their opportunities and risks in education remains limited. In this work, we demonstrate the qualities and shortcomings of using ChatGPT 3.5…
Descriptors: Artificial Intelligence, Natural Language Processing, Man Machine Systems, Physics
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