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Kim, Heesung; Ke, Fengfeng; Paek, Insu – Technology, Pedagogy and Education, 2017
This experimental study was intended to examine whether game-based learning (GBL) that encompasses four particular game characteristics (challenges, a storyline, immediate rewards and the integration of game-play with learning content) in an OpenSimulator-supported virtual reality learning environment can improve perceived motivational quality of…
Descriptors: Educational Games, Virtual Classrooms, Elementary School Students, Grade 4
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Shannon, David; Salisbury-Glennon, Jill; Shores, Melanie – Journal of Research in Education, 2012
The purpose of this study was to explore the learning strategies used by ethnically diverse learners and to investigate the relationships among the constructs of classroom goal structure, achievement goal orientation, motivation and self-regulated learning in an ethnically diverse population of fourth and fifth grade learners (n = 396). Goal…
Descriptors: Correlation, Goal Orientation, Academic Achievement, Metacognition
Betters, Elaine B. – 1991
A curriculum was developed for 18 at-risk students at the fourth grade level, integrating state minimum skills for math and communication. The goal was to teach basic skills and critical thinking skills (CTS), and to see an increase in motivation, self-esteem, and student attendance through a hands-on project of building a dollhouse and its…
Descriptors: Attendance, Critical Thinking, Curriculum Development, Elementary School Mathematics