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Telesca, Lynne; Ehren, Barbara J.; Hahs-Vaughn, Debbie L.; Zygouris-Coe, Vassiliki I.; Kong, Anthony Pak-Hin – Journal of Speech, Language, and Hearing Research, 2020
Purpose: The purpose of this study was to examine whether sentence combining with an explicit metalinguistic approach in comparison to typical science instruction was effective in improving written expression and understanding of comparison/contrast in science for eighth-grade students who struggle with literacy. Method: Eighty-four eighth-grade…
Descriptors: Metalinguistics, Sentences, Transformational Generative Grammar, Middle School Students
Shute, Valerie; Rahimi, Seyedahmad; Smith, Ginny – Grantee Submission, 2019
Well-designed digital games hold promise as effective learning environments. However, designing games that support both learning and engagement without disrupting flow is quite tricky. In addition to including various game design features (e.g., interactive problem solving, adaptive challenges, and player control of gameplay) to engage players,…
Descriptors: Physics, Science Instruction, Educational Games, Educational Technology
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Helding, Karen A.; Fraser, Barry J. – Learning Environments Research, 2013
No previous research has employed learning environments criteria in evaluating the effectiveness of the system of teacher certification sponsored by the National Board for Professional Teaching Standards. Because the litmus test of any professional development effort is the extent of the changes in teaching behaviours in participating teachers'…
Descriptors: Student Attitudes, Teacher Certification, Classroom Environment, Grade 8
Danelczyk, Ewa Krystyna – ProQuest LLC, 2013
The purpose of this quantitative causal-comparative study was to investigate the relationship between the instructional effects of the interactive whiteboard and students' proficiency levels in eighth-grade science as evidenced by the state FCAT scores. A total of 46 eighth-grade science teachers in a South Florida public school district completed…
Descriptors: Statistical Analysis, Comparative Analysis, Influences, Science Achievement
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Shute, Valerie J.; Ventura, Matthew; Kim, Yoon Jeon – Journal of Educational Research, 2013
Digital games are very popular in modern culture. The authors are examining ways to leverage these engaging environments to assess and support student competencies. The authors examine gameplay and learning using a physics game they developed called Newton's Playground. The sample consisted of 167 eighth- and ninth-grade students who played…
Descriptors: Teaching Methods, Physics, Educational Games, Educational Technology
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National Center for Education Statistics, 2011
Guided by a new framework, the NAEP science assessment was updated in 2009 to keep the content current with key developments in science, curriculum standards, assessments, and research. The 2009 framework organizes science content into three broad content areas. Physical science includes concepts related to properties and changes of matter,…
Descriptors: Academic Achievement, Comparative Analysis, Curriculum Development, Ethnic Groups
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National Center for Education Statistics, 2012
A representative sample of 122,000 eighth-graders participated in the 2011 National Assessment of Educational Progress (NAEP) science assessment, which is designed to measure students' knowledge and abilities in the areas of physical science, life science, and Earth and space sciences. This report covers the overall results, achievement level…
Descriptors: Achievement Gap, Comparative Analysis, Economic Status, Educational Assessment