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Berson, Michael J.; Rodríguez-Campos, Liliana; Walker-Egea, Connie; Owens, Corina; Bellara, Aarti – Journal of Education and Training Studies, 2014
Youth civic engagement is recognized as an essential component necessary for the preservation of democratic practices; however, inadequate levels of civic participation persist among young people. Past research has shown that young people are more likely to participate in politics when they are informed. We present survey data collected from…
Descriptors: Middle School Students, High School Students, Citizenship Education, Student Surveys
Singleton, Sondra Shively – ProQuest LLC, 2016
The purpose of this study was to examine the effect of microblogging as an authentic real-world technology in a middle school classroom in response to the 2010 Department of Education's call to provide students with more relevant digital experiences. The non-equivalent control group, pretest-posttest design study was used to determine if…
Descriptors: Electronic Publishing, Middle School Students, Educational Technology, Technology Uses in Education
Buchanan, Sarah; Laviola, Joseph J., Jr. – ACM Transactions on Computing Education, 2014
We present CSTutor, a sketch-based interface designed to help students understand data structures, specifically Linked Lists, Binary Search Trees, AVL Trees, and Heaps. CSTutor creates an environment that seamlessly combines a user's sketched diagram and code. In each of these data structure modes, the user can naturally sketch a data structure on…
Descriptors: Computer Science Education, Visual Aids, Computer Uses in Education, Computer Interfaces
Mariani, Melissa; Webb, Linda; Villares, Elizabeth; Brigman, Greg – Professional Counselor, 2015
This study involved fifth-grade students (N = 336) from one Florida school district and examined prosocial behaviors, bullying behaviors, engagement in school success skills and perceptions of classroom climate between the treatment group who received the school counselor-led Student Success Skills classroom guidance program, and their peer…
Descriptors: Elementary School Students, School Districts, Effect Size, Intervention
Shute, Valerie J.; Ventura, Matthew; Kim, Yoon Jeon – Journal of Educational Research, 2013
Digital games are very popular in modern culture. The authors are examining ways to leverage these engaging environments to assess and support student competencies. The authors examine gameplay and learning using a physics game they developed called Newton's Playground. The sample consisted of 167 eighth- and ninth-grade students who played…
Descriptors: Teaching Methods, Physics, Educational Games, Educational Technology
Vitale, Michael R.; Romance, Nancy R. – Society for Research on Educational Effectiveness, 2013
A variety of research has pointed to the interdependent linkage among vocabulary knowledge, reading comprehension, and level of literacy. With this point in mind, the present study addressed the question of whether student vocabulary acquisition could be accelerated by using a multi-part, semantic word-family-oriented learning strategy to…
Descriptors: Vocabulary Development, Reading Comprehension, Grade 3, Grade 4
Dopson, Brian G. – ProQuest LLC, 2010
Many high schools are encouraging teachers to enhance the level of student engagement by having teachers interact more productively with students. Effective questioning, efficient use of wait time, use of high-quality examples, a clear goal, equitable distribution, and a balance of open and closed questions correlate with higher levels of student…
Descriptors: Learner Engagement, Direct Instruction, Video Technology, High School Students