Publication Date
In 2025 | 0 |
Since 2024 | 1 |
Since 2021 (last 5 years) | 1 |
Since 2016 (last 10 years) | 1 |
Since 2006 (last 20 years) | 3 |
Descriptor
Grade 8 | 3 |
Learner Engagement | 3 |
Grade 9 | 2 |
Instructional Effectiveness | 2 |
Aquatic Sports | 1 |
Charter Schools | 1 |
Computer Games | 1 |
Construction (Process) | 1 |
Cooperative Learning | 1 |
Design Crafts | 1 |
Educational Games | 1 |
More ▼ |
Publication Type
Journal Articles | 2 |
Dissertations/Theses -… | 1 |
Reports - Descriptive | 1 |
Reports - Research | 1 |
Education Level
Grade 8 | 3 |
Secondary Education | 3 |
Elementary Education | 2 |
Grade 9 | 2 |
Junior High Schools | 2 |
Middle Schools | 2 |
Grade 10 | 1 |
Grade 11 | 1 |
Grade 12 | 1 |
Grade 6 | 1 |
Grade 7 | 1 |
More ▼ |
Audience
Location
Florida | 3 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Kionnie Maura – ProQuest LLC, 2024
Within the secondary level of education covering students in grades 6-12, reading comprehension continues to be an area of concern for traditional public-school educators. Because students lack the foundations of reading upon entering middle and high school, on average across the United States, many students struggle to meet high school graduation…
Descriptors: Charter Schools, Teacher Attitudes, Metacognition, Reading Instruction
Omundsen, John – Middle School Journal, 2014
If you want to get the attention of a group of eighth grade math students, tell them they are going to build a life-size cardboard boat. To increase interest, follow up this statement by telling them that two to four of them will actually be rowing this boat across a small pond. Eighth grade math students at Oasis Charter Middle School in…
Descriptors: Middle School Students, Cooperative Learning, Secondary School Mathematics, STEM Education
Shute, Valerie J.; Ventura, Matthew; Kim, Yoon Jeon – Journal of Educational Research, 2013
Digital games are very popular in modern culture. The authors are examining ways to leverage these engaging environments to assess and support student competencies. The authors examine gameplay and learning using a physics game they developed called Newton's Playground. The sample consisted of 167 eighth- and ninth-grade students who played…
Descriptors: Teaching Methods, Physics, Educational Games, Educational Technology