Publication Date
In 2025 | 0 |
Since 2024 | 1 |
Since 2021 (last 5 years) | 1 |
Since 2016 (last 10 years) | 2 |
Since 2006 (last 20 years) | 2 |
Descriptor
Video Games | 2 |
Charter Schools | 1 |
Correlation | 1 |
Creativity | 1 |
Critical Thinking | 1 |
Discussion (Teaching… | 1 |
Educational Games | 1 |
Executive Function | 1 |
Game Based Learning | 1 |
High School Students | 1 |
Hypothesis Testing | 1 |
More ▼ |
Source
International Journal of… | 2 |
Publication Type
Journal Articles | 2 |
Reports - Research | 2 |
Tests/Questionnaires | 2 |
Education Level
High Schools | 1 |
Higher Education | 1 |
Secondary Education | 1 |
Audience
Location
Florida | 2 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Joshua M. Patterson – International Journal of Game-Based Learning, 2024
Numerous video games marketed entirely for entertainment purposes, also known as commercial, off-the-shelf (COTS) titles, can serve as an effective tool for teaching students complicated skills such as executive functioning, hypothesis testing, and critical analysis. In this phenomenological case study, I outline a pedagogical approach that…
Descriptors: High School Students, Charter Schools, Game Based Learning, Video Games
Barclay, Paul A.; Bowers, Clint – International Journal of Game-Based Learning, 2018
Serious Educational Video Games (SEGs) play a large role in education for both children and adults. However, the budget for SEGs is typically lower than traditional entertainment video games, bringing with it the need to optimize the learning experience. This article looks at the role game immersion plays in improving learning outcomes, using the…
Descriptors: Educational Games, Video Games, Learner Engagement, Outcomes of Education