Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 0 |
Since 2016 (last 10 years) | 6 |
Descriptor
Role Playing | 6 |
Teaching Methods | 3 |
Case Studies | 2 |
Computer Games | 2 |
Instructional Effectiveness | 2 |
Males | 2 |
Adolescents | 1 |
Adult Education | 1 |
Adults | 1 |
Age Differences | 1 |
Assignments | 1 |
More ▼ |
Source
Education and Training in… | 1 |
International Association for… | 1 |
Journal of College Science… | 1 |
Journal of Social Work… | 1 |
Research on Social Work… | 1 |
Social Education | 1 |
Author
Ashmore, Margaret | 1 |
Cassani, Mary Kay | 1 |
Clark, Hewitt B. | 1 |
Crosland, Kimberly | 1 |
Duff, Christine | 1 |
Gallup, Adam | 1 |
Gallup, Jennifer | 1 |
Green, David | 1 |
Gurba, Krzysztof | 1 |
King, Erin | 1 |
Lo, Jane C. | 1 |
More ▼ |
Publication Type
Journal Articles | 5 |
Reports - Research | 3 |
Reports - Descriptive | 2 |
Reports - Evaluative | 1 |
Speeches/Meeting Papers | 1 |
Tests/Questionnaires | 1 |
Education Level
Higher Education | 3 |
Postsecondary Education | 3 |
Adult Education | 1 |
High Schools | 1 |
Junior High Schools | 1 |
Middle Schools | 1 |
Secondary Education | 1 |
Audience
Location
Florida | 6 |
Poland | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Green, David; Cassani, Mary Kay – Journal of College Science Teaching, 2020
A role-play activity is presented that was designed for a STEM education learning experience to enrich science literacy, collaboration, and critical-thinking skills in undergraduate science courses. During the role-play, learners assumed the roles of critical stakeholders involved with Everglades restoration activities. After conducting research…
Descriptors: Vignettes, Stakeholders, Personal Autonomy, Role Playing
Streetman, Collin; Crosland, Kimberly; Clark, Hewitt B. – Research on Social Work Practice, 2018
Purpose: Individuals experiencing extended homelessness face multifaceted risks related to health, substance use, and continuing unemployment and may benefit from learning a problem-solving and decision-making method to assist them in dealing with everyday situations. Methods: This study used a multiple-baseline design to teach three men with…
Descriptors: Adults, Homeless People, At Risk Persons, Problem Solving
Lo, Jane C. – Social Education, 2018
Differences of opinion are inherent in controversial issues, because controversy arises when reasonable people disagree about the best way to reach a solution to a problem. However, social studies teachers tend to shy away from disagreements because they want to avoid upsetting students or parents by bringing up controversial topics in the…
Descriptors: Role Playing, Controversial Issues (Course Content), History, Social Studies
Gallup, Jennifer; Duff, Christine; Serianni, Barbara; Gallup, Adam – Education and Training in Autism and Developmental Disabilities, 2016
A phenomenological study was conducted to investigate the social experiences and perceptions of friendship among three adolescents with an Autism Spectrum Disorder (ASD) engaged in online videogame play in the context of a massively multiplayer online role-playing game (MMORPG). Semi-structured interviews with three participants, diagnosed with…
Descriptors: Socialization, Friendship, Computer Games, Role Playing
Wilke, Dina J.; King, Erin; Ashmore, Margaret; Stanley, Craig – Journal of Social Work Education, 2016
This study compared the development of clinical assessment and intervention skills between students enrolled in a face-to-face (F2F) or an asynchronous online clinical social work class. All students from three semesters of F2F (n = 74) and online (n = 78) sections of an MSW clinical class taught by the same instructor were included. Two…
Descriptors: Social Work, Counselor Training, Online Courses, Role Playing
Rimanelli, Marco; Gurba, Krzysztof – International Association for Development of the Information Society, 2019
Among recent e-Learning Pedagogical Strategies, gaming and crisis-simulation games are increasingly used in recent years in university-learning and Blended-courses as an out-of-context effective tool for role-playing and education, especially in Law Schools and Business Schools. Gaming covers several sub-fields (war-games; Law School Mock-Trials;…
Descriptors: Electronic Learning, Social Integration, Teaching Methods, Role Playing