NotesFAQContact Us
Collection
Advanced
Search Tips
Showing all 3 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Palmu, Iines R.; Määttä, Sami J.; Närhi, Vesa M.; Savolainen, Hannu K. – Emotional & Behavioural Difficulties, 2023
This longitudinal study examined how two externalising behaviour problems, attention-deficit hyperactivity disorder (ADHD) and conduct disorder (CDs), are associated over time with low motivation (MAS), and how these problems effect academic performance. In our cross-lagged analysis, we found reciprocal effects between ADHD symptoms and MAS…
Descriptors: Attention Deficit Hyperactivity Disorder, Symptoms (Individual Disorders), Academic Achievement, Prediction
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Laine, Erkka; Veermans, Marjaana; Lahti, Aleksi; Veermans, Koen – Frontline Learning Research, 2017
A declining trend in adolescents' interest in science learning and attitudes towards science-related careers has been reported during recent years. There has been a call for more motivating learning environments that inspire students to develop interest towards science. This study examines students' interest development in STEM subjects in an…
Descriptors: Telecommunications, Educational Technology, Technology Uses in Education, Student Interests
Peer reviewed Peer reviewed
Direct linkDirect link
Islas Sedano, Carolina; Leendertz, Verona; Vinni, Mikko; Sutinen, Erkki; Ellis, Suria – Simulation & Gaming, 2013
A Hypercontextualized Game (HCG) is a locally designed game that supports its players in gathering context-specific information and in-depth understanding and knowledge regarding the context of a site. LIEKSAMYST, an exciting mobile application, with which visitors can play various games based on stories, was originally developed for the open-air…
Descriptors: Games, Design, Telecommunications, Handheld Devices