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Showing 1 to 15 of 17 results Save | Export
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Wenqian Xu; Lotta Aavikko; Eija Kärnä; Honglin Chen; Muzawir Arief; Andreas Motel-Klingebiel; Ning An – Educational Gerontology, 2024
The COVID-19 pandemic has accelerated the digital transformation of Higher Education, necessitating a rapid shift from in-person to remote teaching and learning. This study investigates the experiences of doctoral students in an online Sino-Nordic summer school on aging, implemented during the pandemic. A survey was conducted to collect and…
Descriptors: COVID-19, Pandemics, Doctoral Programs, Doctoral Students
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Mikko Hyttinen; Jarkko Suhonen – International Journal of Technology in Education and Science, 2023
This case study outlines the development and utilization of a Mobile Augmented Reality (MAR) application to teach an asynchronous online lesson on e-commerce. The MAR technology was leveraged primarily to enhance the presentation of online learning materials, add interactivity to the learning process, and enable students to access the lesson from…
Descriptors: Electronic Learning, Asynchronous Communication, Physical Environment, Simulated Environment
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Sarkio, Katri; Korhonen, Tiina; Hakkarainen, Kai – Learning Environments Research, 2023
School spaces, technologies, and educational activities shape each other reciprocally. This mixed-methods study (i) developed a methodological framework for tracing the interdependence between school spaces, digital instruments, and teachers' practices in their use, and (ii) created practice-based knowledge about the relations of teachers'…
Descriptors: Teacher Attitudes, Electronic Learning, Technology Uses in Education, Learning Activities
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Jake McMullen; Antti Koskinen; Tomi Kärki; Antero Lindstedt; Saku Määttä; Hilma Halme; Erno Lehtinen; Minna M. Hannula-Sormunen; Kristian Kiili – Mathematical Thinking and Learning: An International Journal, 2024
Adaptive expertise is a highly sought after, but difficult to achieve, outcome of mathematics education. Many teaching methods appear to support the development of adaptive expertise only in a small proportion of students. Game-based learning environments may be useful for supporting adaptive expertise. Therefore, we carried out a…
Descriptors: Game Based Learning, Number Concepts, Knowledge Level, Intervention
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Gorman, Tom; Kanninen, Mikko; Syrjä, Tiina – Research-publishing.net, 2020
This case study examines a joint project in performer training and rehearsal conducted between Coventry University (UK) and Tampere University (Finland) using a variety of telepresence and app-based technologies. In this project, two identical spaces, equipped with rear projection screens and linked by videoconferencing technology, were created in…
Descriptors: Foreign Countries, Theater Arts, Intercollegiate Cooperation, Electronic Learning
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Mankki, Ville – Scandinavian Journal of Educational Research, 2022
School lockdowns in response to COVID-19 have forced teachers around the world to quickly and unexpectedly shift from face-to-face to distance teaching. The struggle with the forced transition has been even more severe in the lower levels of schooling than in higher education institutions, which had already established online course delivery…
Descriptors: COVID-19, Pandemics, Elementary School Teachers, Distance Education
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Aldahdouh, Tahani Z.; Murtonen, Mari; Riekkinen, Jere; Vilppu, Henna; Nguyen, Trang; Nokelainen, Petri – Education and Information Technologies, 2023
The purpose of this study was to understand the factors behind university teachers' ability to implement instructional changes during the COVID-19 pandemic. An online questionnaire comprised of open-ended and Likert-scale questions was administered to teachers at a Finnish university in April 2020. The sample consisted of 378 university teachers…
Descriptors: Foreign Countries, College Faculty, Change Strategies, Instruction
Thorn, William; Vincent-Lancrin, Stéphan – OECD Publishing, 2021
This report offers an initial overview of the available information regarding the circumstances, nature and outcomes of the education of schoolchildren during the first wave of COVID-19 lockdowns of March-April 2020. Its purpose is primarily descriptive: it presents information from high quality quantitative studies on the experience of learning…
Descriptors: COVID-19, Pandemics, Student Experience, Outcomes of Education
von Schroeter, Max; Weiss, Nina; O'Rourke, Thomas – Pioneer Institute for Public Policy Research, 2020
Individual teachers, administrators, and parents made tremendous efforts to continue educating the Commonwealth's children between March and June of this year. But no amount of dedicated individual effort could have overcome fundamental challenges: weak guidance to districts from the Department of Elementary and Secondary Education (DESE) against…
Descriptors: School Closing, School Safety, Disease Control, Distance Education
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Zubala, Ania; Lyszkiewicz, Kacper; Lee, Elaine; Underwood, Laura L.; Renfrew, Mary J.; Gray, Nicola M. – Interactive Learning Environments, 2019
This rapid systematic review examined the reported effects of large-scale online education on the behaviour and, ultimately, practice of health and social care professionals. Electronic databases of health and education literature were searched, 193 unique records were screened against inclusion and exclusion criteria, 31 papers were accessed for…
Descriptors: Electronic Learning, Behavior Change, Health Personnel, Social Work
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Laakkonen, Ilona – Research-publishing.net, 2015
Despite the proliferation of social media, few learners make effective use of digital technology to support their learning or graduate with the skills necessary for developing and communicating their expertise in the knowledge-driven networked society of the digital age. This article makes use of the concept of Personal Learning Environments (PLE)…
Descriptors: Foreign Countries, College Students, Computer Literacy, Technological Literacy
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Auvinen, Tapio; Hakulinen, Lasse; Malmi, Lauri – IEEE Transactions on Learning Technologies, 2015
In online learning environments where automatic assessment is used, students often resort to harmful study practices such as procrastination and trial-and-error. In this paper, we study two teaching interventions that were designed to address these issues in a university-level computer science course. In the first intervention, we used achievement…
Descriptors: Student Behavior, Electronic Learning, Online Courses, Computer Assisted Testing
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Pracana, Clara, Ed.; Wang, Michael, Ed. – Online Submission, 2019
This book contains a compilation of papers presented at the International Psychological Applications Conference and Trends (InPACT) 2019, organized by the World Institute for Advanced Research and Science (W.I.A.R.S.). Modern psychology offers a large range of scientific fields where it can be applied. The goal of understanding individuals and…
Descriptors: Educational Psychology, Clinical Psychology, Social Psychology, Cognitive Psychology
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Kotikoski, Tuula-Harriet; Doshi, Natasha – Research-publishing.net, 2014
The Internet has become part of our daily life and serves as a source of knowledge as well as a space for interaction. E-learning is thus a vital element in teaching, and digital media offer not only the possibility to support the individual learning processes of students, but also to foster multilingualism and to immerse into authentic learning…
Descriptors: Web 2.0 Technologies, Second Language Learning, Second Language Instruction, Online Courses
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Laine, Teemu H.; Vinni, Mikko; Sedano, Carolina Islas; Joy, Mike – ALT-J: Research in Learning Technology, 2010
This article presents the features, design and architecture of the Myst pervasive game platform that has been applied in creating pervasive mobile learning games in various contexts such as science festivals and museums in Finland. Based on our experiences with the development, we draw a set of design principles for creating successfully a…
Descriptors: Electronic Learning, Educational Games, Young Adults, Museums
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