Publication Date
In 2025 | 0 |
Since 2024 | 1 |
Since 2021 (last 5 years) | 1 |
Since 2016 (last 10 years) | 1 |
Since 2006 (last 20 years) | 3 |
Descriptor
Educational Environment | 3 |
Educational Games | 3 |
Electronic Learning | 3 |
Foreign Countries | 3 |
Video Games | 3 |
Computer Software | 2 |
Interaction | 2 |
Knowledge Level | 2 |
Programming | 2 |
Visual Aids | 2 |
Academic Achievement | 1 |
More ▼ |
Author
Antero Lindstedt | 1 |
Antti Koskinen | 1 |
Erno Lehtinen | 1 |
Hilma Halme | 1 |
Jake McMullen | 1 |
Joy, Mike | 1 |
Kristian Kiili | 1 |
Laine, Teemu H. | 1 |
Mavrikis, Manolis, Ed. | 1 |
McLaren, Bruce M., Ed. | 1 |
Minna M. Hannula-Sormunen | 1 |
More ▼ |
Publication Type
Journal Articles | 2 |
Collected Works - Proceedings | 1 |
Reports - Evaluative | 1 |
Reports - Research | 1 |
Education Level
Elementary Education | 2 |
Junior High Schools | 2 |
Middle Schools | 2 |
Secondary Education | 2 |
Elementary Secondary Education | 1 |
Grade 6 | 1 |
Grade 7 | 1 |
Higher Education | 1 |
Intermediate Grades | 1 |
Postsecondary Education | 1 |
Audience
Location
Finland | 3 |
France | 1 |
Laws, Policies, & Programs
Assessments and Surveys
Program for International… | 1 |
What Works Clearinghouse Rating
Jake McMullen; Antti Koskinen; Tomi Kärki; Antero Lindstedt; Saku Määttä; Hilma Halme; Erno Lehtinen; Minna M. Hannula-Sormunen; Kristian Kiili – Mathematical Thinking and Learning: An International Journal, 2024
Adaptive expertise is a highly sought after, but difficult to achieve, outcome of mathematics education. Many teaching methods appear to support the development of adaptive expertise only in a small proportion of students. Game-based learning environments may be useful for supporting adaptive expertise. Therefore, we carried out a…
Descriptors: Game Based Learning, Number Concepts, Knowledge Level, Intervention
Laine, Teemu H.; Vinni, Mikko; Sedano, Carolina Islas; Joy, Mike – ALT-J: Research in Learning Technology, 2010
This article presents the features, design and architecture of the Myst pervasive game platform that has been applied in creating pervasive mobile learning games in various contexts such as science festivals and museums in Finland. Based on our experiences with the development, we draw a set of design principles for creating successfully a…
Descriptors: Electronic Learning, Educational Games, Young Adults, Museums
Stamper, John, Ed.; Pardos, Zachary, Ed.; Mavrikis, Manolis, Ed.; McLaren, Bruce M., Ed. – International Educational Data Mining Society, 2014
The 7th International Conference on Education Data Mining held on July 4th-7th, 2014, at the Institute of Education, London, UK is the leading international forum for high-quality research that mines large data sets in order to answer educational research questions that shed light on the learning process. These data sets may come from the traces…
Descriptors: Information Retrieval, Data Processing, Data Analysis, Data Collection