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Kirsi Syynimaa; Kirsi Lainema; Timo Lainema – International Journal of Technology in Education, 2024
The application of digital game-based learning (GBL) methods has lately received more attention in higher education (HE). An extensive body of previous investigations has recognised the potential of instructional games to advance the learning of appropriate work life skills. However, there seems to be a lack of understanding in the current…
Descriptors: Foreign Countries, Undergraduate Students, Game Based Learning, Educational Games
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Vuopala, Essi; Hyvönen, Pirkko; Järvelä, Sanna – Active Learning in Higher Education, 2016
Despite the numerous studies on social interaction in collaborative learning, little is known about interaction forms in successful computer-supported collaborative learning situations. The purpose of this study was to explore and understand student interaction in successful collaborative learning during a university course which was mediated by…
Descriptors: Interaction, Cooperative Learning, Computer Uses in Education, College Students
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Laru, Jari; Naykki, Piia; Järvelä, Sanna – IEEE Transactions on Learning Technologies, 2015
In this paper, the Gartner Group's hype cycle is used as the basis for categorizing and analyzing research on the educational use of ubiquitous computing. There are five phases of the hype cycle: the technology trigger, the peak of inflated expectations, the trough of disillusionment, the slope of enlightenment, and the plateau of productivity.…
Descriptors: Educational Research, Computer Uses in Education, Handheld Devices, Case Studies
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Kaila, Erkki; Kurvinen, Einari; Lokkila, Erno; Laakso, Mikko-Jussi – ACM Transactions on Computing Education, 2016
Educational technology offers several potential benefits for programming education. Still, to facilitate the technology properly, integration into a course must be carefully designed. In this article, we present a redesign of an object-oriented university-level programming course. In the redesign, a collaborative education tool was utilized to…
Descriptors: Curriculum Development, Programming, Computer Science Education, Active Learning
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Weinberger, Armin; Marttunen, Miika; Laurinen, Leena; Stegmann, Karsten – International Journal of Computer-Supported Collaborative Learning, 2013
Collaborative learners are often meant to be guided by collaboration scripts to identify, discuss, and resolve differences of opinion and knowledge. How learners engage in and resolve conflict, however, may be highly dependent on learners' cultural background. In this article, we examine the extent to which a peer-critique collaboration script…
Descriptors: Foreign Countries, Cooperative Learning, Electronic Learning, Conflict
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Lahti, Henna; Seitamaa-Hakkarainen, Pirita – Journal of Learning Design, 2014
This study examined pedagogical aspects of virtual designing. It focused on how an industrial design teacher organised a university course in plastic product design and how the teacher guided student teams' design processes in a virtual design studio. The model of Learning by Collaborative Design was used as a pedagogical and analytical framework.…
Descriptors: Design, Computer Assisted Design, College Students, Computer Uses in Education
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Oikarinen, Juho Kaleva; Järvelä, Sanna; Kaasila, Raimo – International Journal of Mathematical Education in Science and Technology, 2014
This design-based research project focuses on documenting statistical learning among 16-17-year-old Finnish upper secondary school students (N = 78) in a computer-supported collaborative learning (CSCL) environment. One novel value of this study is in reporting the shift from teacher-led mathematical teaching to autonomous small-group learning in…
Descriptors: Foreign Countries, Cooperative Learning, Secondary School Students, Statistics
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Simonovits, Reinhard; McElroy, Jim; O'Loughlin, James; Townsend, Colin – Journal of Computers in Mathematics and Science Teaching, 2013
The overall aim of the project is to allow for the collaboration of high school students of different European countries on small, selected maths topics. This involves the use of technology, student mobility and English language competency. Benefits are also expected to accrue to teachers of mathematics by providing the opportunity to work with…
Descriptors: Foreign Countries, High School Students, Cooperative Learning, Electronic Learning
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Hamalainen, Raija – Technology, Pedagogy and Education, 2011
Designing collaborative three-dimensional learning games for vocational learning may be one way to respond to the needs of working life. The theoretical vantage points of collaborative learning for game development and the "design-based research" methodology are described; these have been used to support collaborative learning in the…
Descriptors: Cooperation, Vocational Education, Cooperative Learning, Educational Games
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Battisti, F.; Boato, G.; Carli, M.; Neri, A. – IEEE Transactions on Education, 2011
Low-cost personal computers, wireless access technologies, the Internet, and computer-equipped classrooms allow the design of novel and complementary methodologies for teaching digital information security in electrical engineering curricula. The challenges of the current digital information era require experts who are effectively able to…
Descriptors: Foreign Countries, Computers, Computer Networks, Telecommunications
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Kommers, Piet, Ed.; Issa, Tomayess, Ed.; Isaías, Pedro, Ed.; Hui, Wendy, Ed. – International Association for Development of the Information Society, 2019
These proceedings contain the papers and poster of the 6th International Conference on Educational Technologies 2019 (ICEduTech 2019), which has been organised by the International Association for Development of the Information Society and co-organised by the Lingnan University, in Hong Kong, February 8-10, 2019. ICEduTech is the scientific…
Descriptors: Educational Technology, Elementary School Students, Reflection, Computer Mediated Communication
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Vesisenaho, Mikko; Valtonen, Teemu; Kukkonen, Jari; Havu-Nuutinen, Sari; Hartikainen, Anu; Karkkainen, Sirpa – Science Education International, 2010
Schools are facing challenges to meet the demands of the information society and the student generation of today. Not only are students carrying their mobile phones everywhere, they are also familiar with different online environments, especially social software. This situation can be seen both a challenge and a chance for schools, as mobile…
Descriptors: Learning Theories, Computer Software, Blended Learning, Conventional Instruction
Toth, Peter – Online Submission, 2010
The Masters Level Opportunities and Technological Innovation in Vocational Teacher Education project (http://motivate.tmpk.bmf.hu/) aims to develop the use and management of virtual learning environments [VLEs] in the area of vocational teacher training, drawing on a well established international partnership of institutions providing both…
Descriptors: Electronic Learning, Cooperative Learning, Curriculum Development, Standards
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Alaoutinen, Satu; Voracek, Jan – Electronic Journal of e-Learning, 2004
Our paper describes the important role of virtual education in the process of building a unique cross-border educational environment between Finland and Russia. Against a background of the latest trends in international virtual education, we propose a realistic solution for equal collaboration between two different systems. The final model strives…
Descriptors: Teaching Methods, Higher Education, Foreign Countries, Partnerships in Education
Salovaara, Hanna; Salo, Piritta; Rahikainen, Marjaana; Lipponen, Lasse; Jarvela, Sanna – 2001
There are indications that Computer Supported Collaborative Learning (CSCL) and accompanying inquiry-based pedagogical practices can enhance student learning. The aim of this study is to experiment CSCL and inquiry-based approach in real classroom situations and to analyze students' approaches in inquiry process in terms of cognitive and…
Descriptors: Computer Assisted Instruction, Computer Mediated Communication, Computer Uses in Education, Cooperative Learning
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