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Kiili, Kristian; Ketamo, Harri – IEEE Transactions on Learning Technologies, 2018
Even though digital learning games have become common in education, relatively little is known about the usefulness of game-based assessment. This paper aims to explore if a game-based math test can provide added value to math education with respect to cognitive and affective outcomes. We used in-game measures, embedded in the game called Semideus…
Descriptors: Mathematics Tests, Outcomes of Education, Fractions, Grade 6
Virkkula, Esa; Nissilä, Säde-Pirkko – Center for Educational Policy Studies Journal, 2017
One of the current spearhead projects in Finnish education is learning to learn. Learning strategies have been examined from a variety of perspectives. They are policies that either promote or hinder learning. They are any behaviours or thoughts that facilitate encoding in such a way that knowledge integration and retrieval are enhanced.…
Descriptors: Music Education, Foreign Countries, Learning Strategies, Memory
Herranen, Jaana Kristiina; Vesterinen, Veli-Matti; Aksela, Maija Katariina – Chemistry Education Research and Practice, 2015
The aim of this study was to create an instrument to measure elementary teachers' interest in teaching chemistry. The interest in chemistry teaching instrument (ICTI) was created to measure both the affective and cognitive components of interest. After establishing the face and content validity of the instrument, the internal consistency of the…
Descriptors: Chemistry, Science Teachers, Science Instruction, Teacher Attitudes
Islas Sedano, Carolina; Leendertz, Verona; Vinni, Mikko; Sutinen, Erkki; Ellis, Suria – Simulation & Gaming, 2013
A Hypercontextualized Game (HCG) is a locally designed game that supports its players in gathering context-specific information and in-depth understanding and knowledge regarding the context of a site. LIEKSAMYST, an exciting mobile application, with which visitors can play various games based on stories, was originally developed for the open-air…
Descriptors: Games, Design, Telecommunications, Handheld Devices
Nummenmaa, Lauri; Hyona, Jukka; Calvo, Manuel G. – Journal of Experimental Psychology: General, 2010
We compared the primacy of affective versus semantic categorization by using forced-choice saccadic and manual response tasks. Participants viewed paired emotional and neutral scenes involving humans or animals flashed rapidly in extrafoveal vision. Participants were instructed to categorize the targets by saccading toward the location occupied by…
Descriptors: Semantics, Classification, Cognitive Processes, Visual Stimuli

Rajala, Raimo – Scandinavian Journal of Educational Research, 1990
A putative causal relationship of cognitions to affects in different phases of teachers' stress cycles was studied for 414 elementary school teachers in Finland. Results provide only negligible support for the causal predominance of cognitions in disturbed affects; the opposite seemed to prevail. Implications for teacher satisfaction are…
Descriptors: Affective Behavior, Causal Models, Cognitive Processes, Elementary Education
Autio, Ossi – Journal on School Educational Technology, 2007
Psychomotor performance is fundamental to human existence. It is important in many real world activities and nowadays psychomotor tests are used in several fields of industry, army, and medical sciences in employee selection. This article tries to define psychomotor activity by introducing some psychomotor theories. Furthermore the…
Descriptors: Psychomotor Skills, Measurement Techniques, Theories, Correlation
Stamper, John, Ed.; Pardos, Zachary, Ed.; Mavrikis, Manolis, Ed.; McLaren, Bruce M., Ed. – International Educational Data Mining Society, 2014
The 7th International Conference on Education Data Mining held on July 4th-7th, 2014, at the Institute of Education, London, UK is the leading international forum for high-quality research that mines large data sets in order to answer educational research questions that shed light on the learning process. These data sets may come from the traces…
Descriptors: Information Retrieval, Data Processing, Data Analysis, Data Collection