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Ekin, Cansu Cigdem; Gul, Abdulmenaf – International Journal of Technology in Education, 2022
This research aims to conduct a bibliometric study to describe how game-based educational research is structured and how it has evolved over time. For this purpose, bibliometric analysis has been used to analyze 4980 publications indexed by the Elsevier SCOPUS database between 1967 and May 2021. The related publications were evaluated by analyzing…
Descriptors: Bibliometrics, Game Based Learning, Educational Research, Publications
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Otto, Siegmar; Körner, Franziska; Marschke, Beatrice A.; Merten, Martin J.; Brandt, Steffen; Sotiriou, Sofoklis; Bogner, Franz X. – International Journal of Science Education, 2020
For scholars and policy-makers alike, deeper learning has been a promising paradigm for fostering students' interest in and mastery of science, technology, engineering, and mathematics (STEM). Deeper learning is assumed to result in a more thorough understanding of a subject that endures the test of time. To reach this level, a fascination with…
Descriptors: Science Education, Grade 6, STEM Education, Learning Processes
Organisation for Economic Cooperation and Development, Paris (France). – 2003
Drawing on the experience of Canada, Denmark, Finland, Norway, Portugal, Spain, Sweden, Switzerland, and the United Kingdom, this document identifies effective adult education policies and practices. The following are among the topics discussed: (1) issues in adult learning and why adult learning is important; (2) patterns of participation and…
Descriptors: Access to Education, Adult Education, Adult Learning, Adult Programs