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Ekin, Cansu Cigdem; Gul, Abdulmenaf – International Journal of Technology in Education, 2022
This research aims to conduct a bibliometric study to describe how game-based educational research is structured and how it has evolved over time. For this purpose, bibliometric analysis has been used to analyze 4980 publications indexed by the Elsevier SCOPUS database between 1967 and May 2021. The related publications were evaluated by analyzing…
Descriptors: Bibliometrics, Game Based Learning, Educational Research, Publications
Otto, Siegmar; Körner, Franziska; Marschke, Beatrice A.; Merten, Martin J.; Brandt, Steffen; Sotiriou, Sofoklis; Bogner, Franz X. – International Journal of Science Education, 2020
For scholars and policy-makers alike, deeper learning has been a promising paradigm for fostering students' interest in and mastery of science, technology, engineering, and mathematics (STEM). Deeper learning is assumed to result in a more thorough understanding of a subject that endures the test of time. To reach this level, a fascination with…
Descriptors: Science Education, Grade 6, STEM Education, Learning Processes
Niemi, Hannele; Multisilta, Jari – Technology, Pedagogy and Education, 2016
This article presents results on how students became engaged and motivated when using digital storytelling in knowledge creation in Finland, Greece and California. The theoretical framework is based on sociocultural theories. Learning is seen as a result of dialogical interactions between people, substances and artefacts. This approach has been…
Descriptors: Foreign Countries, Comparative Education, Elementary School Students, Secondary School Students