Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 0 |
Since 2016 (last 10 years) | 0 |
Since 2006 (last 20 years) | 2 |
Descriptor
Foreign Countries | 2 |
Handheld Devices | 2 |
Museums | 2 |
Video Games | 2 |
Access to Information | 1 |
Affective Behavior | 1 |
Cognitive Processes | 1 |
Computer Games | 1 |
Computer Simulation | 1 |
Context Effect | 1 |
Correlation | 1 |
More ▼ |
Author
Sutinen, Erkki | 2 |
Vinni, Mikko | 2 |
Ellis, Suria | 1 |
Islas Sedano, Carolina | 1 |
Laine, Teemu H. | 1 |
Leendertz, Verona | 1 |
Sedano, Carolina Islas | 1 |
Publication Type
Journal Articles | 2 |
Reports - Research | 2 |
Education Level
Elementary Education | 1 |
Grade 7 | 1 |
Junior High Schools | 1 |
Middle Schools | 1 |
Secondary Education | 1 |
Audience
Location
Finland | 2 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Sedano, Carolina Islas; Sutinen, Erkki; Vinni, Mikko; Laine, Teemu H. – Educational Technology & Society, 2012
Digital technology empowers one to access vast amounts of on-line data. From a learning perspective, however, it is difficult to access meaningful on-site information within a given context. The Hypercontextualized Game (HCG) design model interweaves on-site resources, translated as content, and the digital game. As a local game design process,…
Descriptors: Foreign Countries, Museums, Life Style, History
Islas Sedano, Carolina; Leendertz, Verona; Vinni, Mikko; Sutinen, Erkki; Ellis, Suria – Simulation & Gaming, 2013
A Hypercontextualized Game (HCG) is a locally designed game that supports its players in gathering context-specific information and in-depth understanding and knowledge regarding the context of a site. LIEKSAMYST, an exciting mobile application, with which visitors can play various games based on stories, was originally developed for the open-air…
Descriptors: Games, Design, Telecommunications, Handheld Devices