Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 2 |
Since 2016 (last 10 years) | 3 |
Since 2006 (last 20 years) | 5 |
Descriptor
Business Administration… | 5 |
Foreign Countries | 5 |
Computer Simulation | 4 |
College Students | 3 |
Cooperative Learning | 2 |
Educational Technology | 2 |
Interaction | 2 |
Simulation | 2 |
Teamwork | 2 |
Undergraduate Students | 2 |
Affordances | 1 |
More ▼ |
Source
International Association for… | 2 |
Journal of Educational… | 1 |
Journal of Research on… | 1 |
Simulation & Gaming | 1 |
Author
Lainema, Timo | 5 |
Lainema, Kirsi | 3 |
Hämäläinen, Raija | 2 |
Syynimaa, Kirsi | 2 |
Heinonen, Kirsi | 1 |
Kiili, Kristian | 1 |
Paalumäki, Anni | 1 |
Palmunen, Lauri-Matti | 1 |
Pelto, Elina | 1 |
Publication Type
Reports - Research | 5 |
Journal Articles | 3 |
Speeches/Meeting Papers | 2 |
Education Level
Higher Education | 5 |
Postsecondary Education | 4 |
Audience
Location
Finland | 5 |
Austria | 2 |
Belgium | 2 |
China | 2 |
Estonia | 2 |
New Zealand | 2 |
United States | 2 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Lainema, Kirsi; Syynimaa, Kirsi; Lainema, Timo; Hämäläinen, Raija – Journal of Research on Technology in Education, 2023
Extant research has identified the significance of technological affordances in computer-supported learning environments. However, until recently, there is scarcely empirical research on affordances for organizing collaboration in these learning environments. To address this gap, this study empirically examines affordances for organizing…
Descriptors: Undergraduate Students, Business Administration Education, Foreign Countries, Cooperative Learning
Syynimaa, Kirsi; Lainema, Kirsi; Lainema, Timo – International Association for Development of the Information Society, 2022
Game-based learning (GBL) environments are shown to support open-ended inquiry, collaborative learning, shared knowledge creation and decision-making processes. The study at hand focuses on examining students' descriptions of problematic situations and collaborative learning in a virtual simulation game. We were interested in what kinds of…
Descriptors: Teamwork, Cooperative Learning, Game Based Learning, Electronic Learning
Lainema, Kirsi; Lainema, Timo; Hämäläinen, Raija; Heinonen, Kirsi – International Association for Development of the Information Society, 2019
Analysis of the applicability of a learning technology requires evaluating how the affordances of the technology respond to the users' needs. We examine affordances of a digital learning environment. We concentrate on organizational and socio-interactional affordances, which are based on technological affordances. The analysis shows how…
Descriptors: Educational Technology, Technology Uses in Education, Student Needs, Program Effectiveness
Palmunen, Lauri-Matti; Pelto, Elina; Paalumäki, Anni; Lainema, Timo – Simulation & Gaming, 2013
Studies on students' perceptions of learning in business simulations often suggest that students like simulations and view them more positively than both lectures and case discussions. However, research on the actual learning outcomes deriving from participating in business simulations still needs to be pursued. Consequently, the purpose of this…
Descriptors: Case Studies, Business Administration Education, Cognitive Processes, Pretests Posttests
Kiili, Kristian; Lainema, Timo – Journal of Educational Multimedia and Hypermedia, 2010
Power is an influential component of social interaction and there are reasons for thinking that it may have important effects both on decision-making and psychological and interpersonal processes. The aim of this paper was to study the relations between the feeling of power, decision-making and flow experience in a collaborative business…
Descriptors: Educational Games, Opinions, Interpersonal Relationship, Interaction