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Juan Du; Dorothy Dewitt – Journal of Pedagogical Research, 2024
Concepts related to molecular structure are often challenging for students to visualize and comprehend. Augmented reality has emerged as a promising solution to this problem, providing students with opportunities to manipulate and visualize chemical molecular structures to improve their understanding. Furthermore, collaborative learning…
Descriptors: Educational Technology, Computer Simulation, Chemistry, Junior High School Students
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Shadiev, Rustam; Dang, Chuanwen; Sintawati, Wayan; Yi, Suping; Huang, Yueh-Min – Educational Technology Research and Development, 2023
Studies that explored intercultural competence in tele collaborative projects mostly integrated their intercultural learning activities in language learning context, and other learning contexts were neglected by researchers. In the present study, we aimed to address this gap by integrating intercultural learning and information literacy learning.…
Descriptors: Information Literacy, Cultural Awareness, Multicultural Education, Computer Simulation
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Cheng Zhang – Interactive Learning Environments, 2024
Under the current information technology development and social interaction digitalization, China shows an increasing interest in the possibilities of digital solutions improving the effectiveness of pedagogical processes when forming and developing sports competencies and skills in football players. The present article is devoted to the study of…
Descriptors: Foreign Countries, Student Motivation, Student Interests, Team Sports
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Anping Yu; Zheng Xu – International Journal of Information and Communication Technology Education, 2024
Landscape garden design is an important design foundation course for undergraduate students of landscape architecture in China, but the current classroom teaching has the problem of limited spatial dimension of the course. This paper proposes a virtual scene model construction method through the computer software with the creation of the need to…
Descriptors: Computer Simulation, Technology Uses in Education, Architectural Education, Design
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Karen Ann Walstra; Johannes Cronje; Thirusellvan Vandeyar – Electronic Journal of e-Learning, 2024
Virtual reality (VR) is used across the educational spectrum (higher education, high school, primary school, and even pre-school); however, primary school teachers' perceptions of using VR in their classrooms require further research. A brief review of the literature of 100 existing articles related to teaching within the primary school context…
Descriptors: Computer Simulation, Elementary School Teachers, Teacher Attitudes, Technology Uses in Education
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Kun Zhao; Cong Peng; Yue Wu – International Journal of Web-Based Learning and Teaching Technologies, 2024
The update of artificial intelligence (AI) is triggering the innovation of education concepts, education methods, and education means. This paper takes the impact of contemporary visual communication design on design methods, design means, and presentation methods brought by AI as the starting point; combines the possibilities brought by the…
Descriptors: Communication (Thought Transfer), Visual Aids, Design, Artificial Intelligence
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Li Ye; Jingyi Li; Simin Yang; Yongxin Hang – Interactive Learning Environments, 2024
Traditional pattern teaching is an important part of the art curriculum, but the pattern are complex and difficult to learn. While schema theory focuses on the integration, understanding and construction process of knowledge, AR technology can provide a three-dimensional and dynamic display of patterns, which has been used in teaching in recent…
Descriptors: Computer Simulation, Game Based Learning, Art Education, Instructional Effectiveness
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Yuyu Sun; Xiaoxu Lu; Jian Cui; Ke Du; Shumin Xie – Environmental Education Research, 2024
This study explores the relationship between vicarious experiences of nature, environmental behavioral beliefs, environmental attitudes and adolescents' environmental behavior. Based on a sample of 1476 adolescents from five high schools in Jiangsu Province, China, we proposed a model that was supported by structural equation modelling analysis.…
Descriptors: Foreign Countries, Environmental Education, Middle School Students, High School Students
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Jue-Qi Guan; Xiao-Feng Wang; Wen-Zhuo Wang; Jiong Zhu; Gwo-Jen Hwang – Journal of Computer Assisted Learning, 2024
Background: Painting is the foundational expression across all art forms and is one of the key creative practices for fostering students' aesthetic ability and creativity within fine arts courses. Collaborative painting in the form of socially shared regulation of learning (SSRL) can be recognized as an effective strategy for enhancing creativity…
Descriptors: Foreign Countries, Grade 5, Painting (Visual Arts), Cooperative Learning
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Ye Zhufeng; Jirarat Sitthiworachart – Education and Information Technologies, 2024
Teaching the complex subject matter of "Exploring Space" necessitates concrete and engaging teaching methods, as it requires students to employ abstract thinking and imagination. An expert team designed and developed Augmented Reality (AR)-based activity schemes for children aged 3-6. A total of 166 preschool students from Ningbo, China,…
Descriptors: Foreign Countries, Preschool Children, Science Education, Computer Simulation
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Zhiyang Lin; Gurgen Gukasyan; Liliya Nasyrova – Education and Information Technologies, 2024
This research aims to investigate the correlation between the academic performance of migrant students and their cultural integration within the context of international education. Additionally, it seeks to identify an optimal acculturation strategy that enhances the academic outcomes of migrant students and explores the influence of VR…
Descriptors: Correlation, Academic Achievement, Immigrants, Computer Simulation
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Yu-Hang Li; Chien-Yuan Su; Fan Ouyang – Journal of Science Education and Technology, 2024
The use of simulations to better convey abstract scientific concepts or difficult-to-observe scientific occurrences through the manipulation of variables or virtual objects has the potential to improve student science learning. However, misconceptions or extraneous load may emerge if simulation support is insufficient. In this study, we used a…
Descriptors: Foreign Countries, Junior High School Students, Grade 7, Science Instruction
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Qianwen Song; Jiafeng Zhang; Hongsheng Wang; Zhan Zhang; Qing Zhou – Journal of Science Education and Technology, 2024
The multiple benefits of virtual experiments applied to science education depend heavily on science teachers' intentions to use them. The inducing mechanism is a process that combines different conditions of multiple factors. From the perspective of overall configuration, this study used the fuzzy-set qualitative comparative analysis (fsQCA)…
Descriptors: Foreign Countries, Science Teachers, Science Instruction, Science Experiments
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Wang, Xiao; Liang, Xuan; Yao, Junyi; Wang, Tingzhao; Feng, Jianxin – International Journal of Developmental Disabilities, 2023
Background: Virtual reality technologies (VRTs) present many characteristics that can facilitate learning, especially in individuals with intellectual disabilities (ID). The VRT head-mounted display (HMD) has recently shown significant technological improvement. This study aims to prove the suitability of the newer commercially available VRT HMDs…
Descriptors: Foreign Countries, Adolescents, Intellectual Disability, Computer Simulation
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Xia, Xinyi; Liu, Yanping; Yu, Lili; Reichle, Erik D. – Journal of Experimental Psychology: Learning, Memory, and Cognition, 2023
The Chinese writing system is different from English in that individual words both comprise one to four characters and are not separated by clear word boundaries (e.g., interword spaces). These differences raise the question of how readers of Chinese know where to move their eyes to support efficient lexical processing? The widely accepted…
Descriptors: Chinese, Written Language, Eye Movements, Language Processing
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