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Lili Zhang; Jiaming Cheng; Jing Lei; Qiu Wang; Fuyi Yang – Interactive Learning Environments, 2023
A lack of student questioning is faced by many universities, where a large lecture is a common practice. Emerging technologies bring about possibilities to fill this gap. This study followed constructivist learning theory and used a digital canvas as a Digital Question Board (DQB) for students to freely pose questions and respond using mobile…
Descriptors: Foreign Countries, Enrichment Activities, Learner Engagement, Inquiry
Rui Gao – International Journal of Information and Communication Technology Education, 2024
This study explores the transformative impact of online course teaching platforms on modern education. Highlighting the limitations of traditional teaching methods in terms of time and space, the paper demonstrates how online platforms liberate learning from these constraints, enabling flexible, student-centered education. Additionally, it…
Descriptors: Video Technology, Online Courses, Instructional Innovation, Teaching Methods
Xiaolong Cheng; Lawrence Jun Zhang – Asia-Pacific Education Researcher, 2024
While studies on teacher written feedback and automated writing evaluation (AWE) feedback have proliferated in recent decades, little attention has been paid to how AWE-teacher integrated feedback would influence students' engagement and their writing performance in second language (L2) writing. Against this backdrop, a quasi-experimental design…
Descriptors: Foreign Countries, English (Second Language), Second Language Learning, Second Language Instruction
Lixuan Sun; Adelina Asmawi; Hui Dong; Xiaotian Zhang – Education and Information Technologies, 2024
Amidst the challenges posed by the Covid-19 pandemic, this study investigates the impact of Problem-based Language Learning (PBLL) using DingTalk on enhancing Business English Writing skills among Chinese undergraduates. Employing a mixed-method approach, the research involved two phases. In the quantitative phase, a twelve-week quasi-experimental…
Descriptors: Undergraduate Students, Business English, English for Special Purposes, Second Language Learning
Yang, Gang; Chen, Yu-Ting; Zheng, Xiao-Li; Hwang, Gwo-Jen – British Journal of Educational Technology, 2021
Due to the lack of life experience and situational experience, it is difficult to arouse pupils' inner motivation and interest in writing. Therefore, the early stage of Chinese writing may be a challenge for Chinese pupils. In order to solve this problem, a spherical video-based virtual reality (SVVR) experience learning system was developed to…
Descriptors: Computer Simulation, Video Technology, Descriptive Writing, Writing Achievement
Wang, Yang – International Journal of Science Education, Part B: Communication and Public Engagement, 2022
This study is to examine the effects of AR Game-based science learning on students' engagement, learning performance, and satisfaction towards physics learning. Based on the marker-based AR technology, an Augmented Reality Game-based Science Learning (ARGSL) system was designed and developed to support students' physics learning. A…
Descriptors: Computer Simulation, Game Based Learning, Learner Engagement, Physics
Xinyi Wang; Mohd Nazri Bin Abdul Rahman; Mohd Shahril Nizam Shaharom – Cogent Education, 2024
Augmented reality (AR) technology is increasingly utilized in cognitive development and education of preschoolers. The Augmented Reality Integrated STEM Preschooler (ARISP) module combines AR technology with STEM (Science, Technology, Engineering, and Mathematics) in teaching and learning activity. This study aims to assess the impacts of the…
Descriptors: Foreign Countries, Preschool Education, STEM Education, Learning Activities
Lili Zhang – ProQuest LLC, 2020
A lack of student questioning and engagement is faced by many universities, where a large lecture is a common practice. Emerging technologies bring about possibilities to fill this gap. This study applied constructivist learning theories and used a digital canvas as a Digital Question Board (DQB) for students to freely pose questions and respond…
Descriptors: Student Behavior, Large Group Instruction, Lecture Method, Research Methodology
Zhu, Meina; Bonk, Curtis J.; Sari, Annisa R. – Online Learning, 2018
As massive open online courses (MOOCs) increase, the large scale and heterogeneity of MOOC participants bring myriad significant design challenges. This exploratory mixed methods study explores 143 MOOC instructors' considerations and challenges in designing MOOCs, 12 of whom were interviewed and had their courses analyzed. The survey, interview,…
Descriptors: Large Group Instruction, Online Courses, Teacher Attitudes, Educational Technology
Montebello, Matthew, Ed. – IGI Global, 2020
Education has gone through numerous radical changes as the digital era has transformed the way we as humans communicate, inform ourselves, purchase goods, and perform other mundane chores at home and at work. New and emerging pedagogies have enabled rapid advancements, perhaps too rapidly. It is a challenge for instructors and researchers alike to…
Descriptors: Educational Change, Information Technology, Educational Research, Electronic Learning
Anyaegbu, Ruphina; Ting, Wei; Li, Yi – Turkish Online Journal of Educational Technology - TOJET, 2012
This paper is a report on the findings of a qualitative PhD pilot research study on the integration of Serious Games specifically Mingoville to motivate the Chinese primary students in an EFL classrooms. It was carried out in two primary schools: the students are both from low and high income families respectively in Jiangsu Province, PR, China.…
Descriptors: English (Second Language), Second Language Instruction, Educational Games, Computer Uses in Education
Simonson, Michael, Ed. – Association for Educational Communications and Technology, 2013
For the thirty-sixth year, the Research and Theory Division of the Association for Educational Communications and Technology (AECT) is sponsoring the publication of these Proceedings. Papers published in this volume were presented at the annual AECT Convention in Anaheim, California. The Proceedings of AECT's Convention are published in two…
Descriptors: Educational Technology, Ethnicity, Educational Games, Specialists
Simonson, Michael, Ed. – Association for Educational Communications and Technology, 2013
For the thirty-sixth year, the Research and Theory Division of the Association for Educational Communications and Technology (AECT) is sponsoring the publication of these Proceedings. Papers published in this volume were presented at the annual AECT Convention in Anaheim, California. The Proceedings of AECT's Convention are published in two…
Descriptors: Educational Technology, Discussion Groups, Content Analysis, Games