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Song, Donglei; Ju, Ping; Xu, Hao – EURASIA Journal of Mathematics, Science & Technology Education, 2017
Many gamification designs in education do effectively mobilize students to some extent. Yet, there is still very little research to account for the specific influence on each student. It is essential to determine whether the students can be engaged by gamification in terms of various psychological factors. In this paper, the game element point was…
Descriptors: College Students, Educational Games, Games, Learner Engagement
Wang, Zhe; Adesope, Olusola – Educational Technology & Society, 2017
Research on the seductive details effect on reading expository texts in multimedia learning environments has grown over the past few decades. However, less is known when seductive details are encountered in learning through worked-examples to solve problems. Thus, it is necessary to examine the seductive details effect when solving problems in a…
Descriptors: Attention, Recall (Psychology), Cognitive Processes, Prompting
Xiao, Fengqiu; Wang, Ling; Chen, Yinghe; Zheng, Zhiwei; Chen, Wenjun – Creativity Research Journal, 2015
Although previous research suggests that mood can influence creativity, the controversy about the effects of positive and negative moods has raged for years. This study investigated how the relationship between induced mood and creativity is moderated by dispositional and situational autonomy. It contrasted the different moderating effects of the…
Descriptors: Psychological Patterns, Personal Autonomy, Creativity, Experiments
Zeng, QingHua; Zhang, WeiHua; Huang, ZheZhi; Dong, RongHua – IEEE Transactions on Education, 2014
This paper describes the development of an aero control experiment apparatus (ACEA) for use in aerospace control practical courses. The ACEA incorporates a systematic multihierarchy learning and teaching method, and was designed to improve aerospace engineering students' understanding of unmanned aerial vehicle (UAV) control systems. It offers a…
Descriptors: Aerospace Education, Teaching Methods, Computer Software, Educational Technology
Chen, Min; Yu, Sheng Quan; Chiang, Feng Kuang – Interactive Learning Environments, 2017
Most ubiquitous learning researchers use resource recommendation and retrieving based on context to provide contextualized learning resources, but it is the kind of one-way context matching. Learners always obtain fixed digital learning resources, which present all learning contents in any context. This study proposed a dynamic ubiquitous learning…
Descriptors: Electronic Learning, Educational Technology, Instructional Materials, Models
Arkes, Hal R.; Hirshleifer, David; Jiang, Danling; Lim, Sonya S. – Organizational Behavior and Human Decision Processes, 2010
We examined reference point adaptation following gains or losses in security trading using participants from China, Korea, and the US. In both questionnaire studies and trading experiments with real money incentives, reference point adaptation was larger for Asians than for Americans. Subjects in all countries adapted their reference points more…
Descriptors: Asians, Cross Cultural Studies, Cultural Differences, Foreign Countries
Han, Qin; Hu, Weiping; Liu, Jia; Jia, Xiaojuan; Adey, Philip – Creativity Research Journal, 2013
Creative problem-finding ability (CPFA) is an important component of creativity, but research into it has just started and results so far could not offer much guidance to teaching. This study utilized a 2 (teaching materials or tasks of different difficulty: high and low) × 3 (group member construction: homogeneous group, heterogeneous group, and…
Descriptors: Peer Relationship, Peer Influence, Creativity, Problem Solving
Sun, Daner; Wang, Zu Hao; Xie, Wen Ting; Boon, Chirn Chye – International Journal of Science Education, 2014
The last two decades have witnessed the gradual implementation of integrated science curriculum at the junior secondary level in China. However, in most provinces of China, the implementation is not as successful as expected. Challenges were reported, yet without fine-grained investigation, with respect to science teachers' instruction on…
Descriptors: Foreign Countries, Science Instruction, Integrated Curriculum, Program Implementation
Chen, Gongxiang; Fu, Xiaolan – Journal of Educational Computing Research, 2003
Two experiments were conducted to investigate the effects of multimodal information on learning performance and judgment of learning (JOL). Experiment 1 examined the effects of representation type (word-only versus word-plus-picture) and presentation channel (visual-only versus visual-plus-auditory) on recall and immediate-JOL in fixed-rate…
Descriptors: Student Attitudes, Recall (Psychology), Information Theory, Memory