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Shiya Chen; Lu Huang; Rustam Shadiev; Peiying Hu – Education and Information Technologies, 2025
The introduction of online homework has revolutionized traditional assignment formats, providing students with access to abundant learning resources, a convenient platform for completing assignments, real-time interactive learning opportunities, and accurate feedback. However, there is a paucity of research exploring the perspectives of elementary…
Descriptors: Elementary School Students, Student Attitudes, Intention, Electronic Learning
Qiao Wu – Science Insights Education Frontiers, 2024
Group sandplay therapy is a useful instrument for healing family rifts. This article is a case study where the group sandplay therapy method was used to address the client's conflicts with his family members. The therapy outcomes show that group sandplay therapy is efficacious in enhancing communication and interaction between family members,…
Descriptors: Parent Child Relationship, Play, Group Therapy, Family Relationship
Wei Mao; Laura K. Doan; Victoria Handford – Early Childhood Education Journal, 2024
Although scholars have researched Chinese parents' perspectives on play pedagogy, few investigate the differences between parents of preschoolers and early primary schoolers, non-immigrant and immigrant parents. The present study employs the theoretical framework of parental ethnotheories to describe parental understanding and concerns about the…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Elementary School Students
Effects of Collaborative Digital Gameplay on Students' Three Dimensions of Engagement in Mathematics
Sun, Liping; Ruokamo, Heli; Kangas, Marjaana; Siklander, Pirkko – International Journal of Game-Based Learning, 2022
This study attempts to provide an in-depth understanding of the influence of collaborative digital gameplay on students' behavioural, emotional and cognitive engagement in mathematics. This mixed-method study used pre- (N = 45) and post-test (N = 43) engagement surveys and photo-elicitation interviews (N = 6) to investigate how a six-day…
Descriptors: Cooperative Learning, Computer Games, Play, Mathematics Instruction
Tsortanidou, Xanthippi; Daradoumis, Thanasis; Barberá, Elena – Early Child Development and Care, 2021
The purpose of this pilot study is to identify how Waldorf-inspired imaginative teaching methods, and low-technology prototyping promote New Media Literacies (NMLs) development at upper elementary school students. Particularly, the aim is twofold: firstly, to test the feasibility of the research design and validate the research instruments;…
Descriptors: Teaching Methods, Imagination, Learning Processes, Skill Development
Winthrop, Rebecca; Ziegler, Lauren; Handa, Rhea; Fakoya, Foluyinka – Center for Universal Education at The Brookings Institution, 2019
Humans are born with the natural ability to gain skills through play. Children learn about social norms, roles and responsibilities, and language through curiosity-driven, playful interactions and activities. Learning through play harnesses the power of children's imagination and inspires active engagement with the material. The Center for…
Descriptors: Play, Academic Achievement, Educational Innovation, Student Centered Learning
Ho, Rainbow T. H.; Lai, Angel H. Y.; Lo, Phyllis H. Y.; Nan, Joshua K. M.; Pon, Alicia K. L. – Journal of Early Adolescence, 2017
A year after the earthquake in Sichuan, China, a strength-based arts and play support program was launched to promote the well-being of young survivors, and this study was designed to examine its effectiveness. It was hypothesized that participation in the program would have direct positive effects on general self-efficacy and peer support, and…
Descriptors: Natural Disasters, Victims, Art Education, Play
Stanley-Yolgecen, Athena Joyce – ProQuest LLC, 2018
The purpose of this case study is to explore effects of digital gamification on engagement and achievement in a third-grade social studies course for students of multiple nationalities and with varied native languages attending the English language international branch of a private, affluent school in eastern China. The case study is framed by…
Descriptors: Case Studies, Computer Games, Grade 3, Elementary School Students
Jin, Lixian; Liang, Xiaohua; Jiang, Changsheng; Zhang, Jie; Yuan, Yuan; Xie, Qun – ELT Journal, 2014
Few studies investigate ELT with young learners in China, although conservative estimates suggest 60-million primary school children are studying English; even fewer studies investigate Chinese young learners' L2 motivation. This article reports on a study of English learning motivation among Chinese primary school pupils through analysing…
Descriptors: Play, English (Second Language), Second Language Learning, Asians
Dai, Jinxin – Educational Forum, 2013
Many schools in China focus on memorization of facts for the purpose of performing on standardized tests, causing a lack of enthusiasm among teachers and students. This essay discusses some of the challenges surrounding education practices in China and identifies participatory environment, book-related pretend play, and the use of technology as…
Descriptors: Foreign Countries, Play, Teaching Methods, Imagination
Zhang, Lili; Karabenick, Stuart A.; Maruno, Shun'ichi; Lauermann, Fani – Learning and Instruction, 2011
Students (N=302) in Chinese elementary schools were assessed regarding their academic delay of gratification (ADOG) and reported the time they devoted to non-school study and playtime during an extended interval prior to taking a high-stakes final exam. Students high compared those low in ADOG were more likely to spend time studying and less time…
Descriptors: Delay of Gratification, Time Management, Learning Strategies, Student Motivation