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Shuxia Yang; Rui Wang; Bing Mei – Interactive Learning Environments, 2024
Given the paucity of research on mobile-assisted language learning (MALL) in secondary schools in China, this retrospective case study explored the psychological processes underlying the non-voluntary MALL experiences of Chinese secondary school students during a lockdown to contain the spread of COVID-19. Drawing on prior technology acceptance…
Descriptors: Foreign Countries, Student Attitudes, Telecommunications, Handheld Devices
Development of a Platform for State Online Education Services: Design Concept Based on Meta-Universe
Guomin Chen; Yingwei Jin; Pengrun Chen – Education and Information Technologies, 2024
The incorporation of metaverse technology in education, particularly within standardized state educational frameworks, holds promise for significant improvements in learning outcomes. This study aimed to assess the effectiveness of integrating an online metaverse platform into state educational services, thereby fostering the development of…
Descriptors: Foreign Countries, Middle School Students, High School Students, Grade 7
Qian Huangfu; Qianmei He; Sisi Luo; Weilin Huang; Yahua Yang – Journal of Computer Assisted Learning, 2025
Background: Video lectures which include the teachers' presence have become increasingly common. As teacher enthusiasm is a nonverbal cue in video lectures, more and more studies are focusing on this topic. However, little research has been carried out on the interactions between teacher enthusiasm and prior knowledge when learning from video…
Descriptors: Chemistry, Science Instruction, Teacher Student Relationship, Teacher Response
Guan, Jue-Qi; Wang, Liang-Hui; Chen, Qu; Jin, Kai; Hwang, Gwo-Jen – Interactive Learning Environments, 2023
Pottery making in technology education aims to foster students' practical and creative ability. In a typical pottery making class, students receive the teacher's instruction on the fundamental techniques used in pottery making and have opportunities to practice. It is meaningful to construct an observation-doing-reflection process for students in…
Descriptors: Ceramics, Art Education, Educational Technology, Computer Simulation
Feng, Xiaoying; Ioan, Neacsu; Li, Yan – Journal of Educational Research, 2021
Online education for higher education has been well-researched. However, the same cannot be said for primary and secondary school education. Using data from two large-scale exams of representative Chinese primary and secondary schools pre- and post-COVID-19 pandemic, this study analyzed the difference in students' performance pre-pandemic, which…
Descriptors: Online Courses, Educational Technology, Technology Uses in Education, Elementary Secondary Education
Zhong, Cheng; Lyu, Keyi – SAGE Open, 2022
During the COVID-19 pandemic, online learning has experienced increasing utilization and poses new challenges for schoolteachers to engage students. Project-based Learning (PBL) is widely acknowledged as an effective pedagogy for motivating and involving students. However, few studies have examined scaffolds that facilitate student engagement in…
Descriptors: Foreign Countries, Scaffolding (Teaching Technique), Middle School Students, Learner Engagement
Sun, Guangwei – Science Insights Education Frontiers, 2022
With the rapid development of the Internet and other related technologies, the educational community has come to accept the use of educational technology in the classroom. Its innovation not only transforms teaching techniques but also expands students' channels and resources for learning. This article explores the use of educational technology in…
Descriptors: Educational Technology, Foreign Countries, Junior High School Students, Grade 7
Sun, Mengting; Meng, Shuxin – Youth & Society, 2023
In tracing two Chinese rural middle school classes for 3 years, this study found the positive impact of adopting the algorithm-based mobile short video platform Douyin on rural adolescents' intrinsic motivation. The application's broad adoption has reshaped the social processes supporting adolescent users' intrinsic motivation and spontaneous…
Descriptors: Foreign Countries, Middle School Students, Early Adolescents, Student Motivation
Liu, Jindong; Wu, Biying; Qu, Jiayu – Education and Information Technologies, 2022
To tackle the debate surrounding the tension between knowledge and power in online education for adolescents and between freedom and control at large, this study examines how disciplinary power was exercised and resisted in a Chinese setting of online compulsory education during the COVID-19 outbreak in 2020. Overall, 60 participants, including…
Descriptors: Online Courses, COVID-19, Pandemics, Adolescents
Wang, Yang – International Journal of Science Education, Part B: Communication and Public Engagement, 2022
This study is to examine the effects of AR Game-based science learning on students' engagement, learning performance, and satisfaction towards physics learning. Based on the marker-based AR technology, an Augmented Reality Game-based Science Learning (ARGSL) system was designed and developed to support students' physics learning. A…
Descriptors: Computer Simulation, Game Based Learning, Learner Engagement, Physics
Dai, Daxiang; Xia, Xuyue – Best Evidence in Chinese Education, 2020
The school self-developed e-learning platform can provide students with real and non-real-time learning resources based on its personalized learning properties like self-owned teaching conditions and levels. Meanwhile, it is beneficial to students' independent study and academic performance. During the COVID-19 pandemic, schools in China adopted…
Descriptors: Foreign Countries, COVID-19, Pandemics, Educational Technology
Zhao, Wenjun; Huang, Rongjin; Cao, Yiming; Ning, Rui; Zhang, Xiaoxia – International Journal for Lesson and Learning Studies, 2022
Purpose: This study aims to explore how a Chinese lesson study (LS) supports a teacher's learning of transforming curriculum reform ideas into classroom practices. Design/methodology/approach: Data analyzed in this study included lesson plans, three videotaped research lessons, three audio-taped group meetings, interviews, the teacher's reflection…
Descriptors: Educational Change, Lesson Plans, Curriculum Development, Educational Practices
Cai, Su; Liu, Enrui; Shen, Yang; Liu, Changhao; Li, Shuhui; Shen, Yihua – Interactive Learning Environments, 2020
The development of Augmented Reality technologies has enabled students to learn in an environment that combines learning resources from the real and digital world. This paper integrates three mobile Augmented Reality-based applications into a series of mathematics lessons on probabilities in a junior high school. This paper aims to examine how…
Descriptors: Probability, Mathematics Instruction, Computer Simulation, Instructional Effectiveness
Zhu, Sha; Yang, Harrison Hao; MacLeod, Jason; Shi, Yinghui; Wu, Di – International Review of Research in Open and Distributed Learning, 2018
This study explored parents' and students' attitudes toward tablet usage in a formal educational setting. A total of 212 students from four 7 th-grade classes, along with 145 of their parents, responded to the Tablet Acceptance Questionnaire. Quantitative methods including a t-test and partial least square (PLS) analyses were employed to examine…
Descriptors: Parent Attitudes, Student Attitudes, Handheld Devices, Technology Integration
Liu, Ning; Neuhaus, Birgit – International Journal of Science Education, 2014
This study investigated gender inequality in biology lessons and analysed the effects of the observed inequality on students' short-term knowledge achievement, situational interest and students' evaluation of teaching (SET). Twenty-two biology teachers and 803 7th-grade students from rural and urban classrooms in China participated in the study.…
Descriptors: Gender Bias, Biology, Science Instruction, Knowledge Level
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